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  • Recent Blogs

    Cooler

    Support for Vertex/Index Buffers

    [COLOR=#241E12][FONT=aktiv-grotesk][SIZE=2][FONT=arial]Added support for vertex/index buffers to the engine. Yes, yes, until now there were no GL buffers support in the engine - the geometry was...

    Cooler 23-05-2022 08:08 AM
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    Castle Game Engine 6.0 released 

    by
    michalis
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    Published on 18-02-2017 09:37 PM
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    We're proud to release Castle Game Engine 6.0, an open-source 3D and 2D game engine for Object Pascal. ...
    Read More Read More 5 Comments

    Programming languages you're using, or can use for gamedev... (link to a survey) 

    by
    BeRo
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    Published on 18-01-2016 03:51 PM

    Quote from the shared URL:
    If you use an Entity System in your gamedev projects, which
    ...
    Read More Read More 3 Comments

    10 Years Anniversary of www.FreePascal-meets-SDL.net 

    by
    Matthias
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    Published on 04-01-2016 09:11 PM
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    Happy New Year 2016 everybody, 10 years passed so fast!

    Right on time for the new year ...
    Read More Read More 7 Comments

    Allegro.pas 4.4.5 released 

    by
    Ñuño Martínez
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    Published on 04-11-2015 05:22 PM
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    After almost 3 years, a new version of the Allegro.pas game library is available from its download page ...
    Read More Read More 2 Comments

    Castle Game Engine 5.2.0 release 

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    michalis
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    Published on 05-07-2015 01:56 PM
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    New Castle Game Engine 5.2.0 release is available to download from http://castle-engine.sourceforge.net/engine.php ...
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    Article: Supreme Commander - Graphics Study 

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    AthenaOfDelphi
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    Published on 29-06-2015 06:48 PM

    This is another excellent article by Adrian Courrèges, this time breaking down the graphics of 'Supreme Commander'. ...
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    Article: Deus Ex: Human Revolution - Graphics Study 

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    AthenaOfDelphi
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    Published on 13-03-2015 08:28 AM

    Just come across what looks to be an interesting article by Adrian Courrèges discussing the rendering pipeline in ...
    Read More Read More 5 Comments

    Page 2 of 11 Previous 1 2 3 4 5 6 7 8 Next
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    Jonax

    Ponx - High DPI aware PONG style game for Linux

    Thread Starter: Jonax

    During the coding of Grayout, a floodfill style game, I became aware of the high DPI monitor problem. Well, it's a problem for the unaware programmer,

    Last Post By: SilverWarior Today, 11:50 AM Go to last post
    Chebmaster

    Bryed 3d (1998) postmortem

    Thread Starter: Chebmaster

    First, there won't be download for you, ever. Because:
    1. The sources make your eyes bleed. I don't open them anymore for the sake of my own sanity.

    Last Post By: Jonax Yesterday, 09:09 PM Go to last post
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