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  1. Welcome to PGD

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  • Recent Blogs

    Cooler

    Support for Vertex/Index Buffers

    [COLOR=#241E12][FONT=aktiv-grotesk][SIZE=2][FONT=arial]Added support for vertex/index buffers to the engine. Yes, yes, until now there were no GL buffers support in the engine - the geometry was...

    Cooler 23-05-2022 08:08 AM
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  • Recent Tutorials

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    PGD Community Engine - Community Project 

    by
    AthenaOfDelphi
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    Published on 03-05-2014 08:18 AM
    1. Categories:
    2. Community,
    3. Game Libraries

    If you're a site regular you will undoubtedly have seen the community project announcement that was made just over a week ago, if not, then read on for details of what will hopefully be the first of many community projects here at Pascal Game Development.
    ...
    Read More Read More

    Tripping The Class Fantastic: State Machines 

    by
    AthenaOfDelphi
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    Published on 20-04-2014 08:00 PM
    1. Categories:
    2. Tripping The Class Fantastic

    State Machines

    This is not going to be a complete history of state machines and it certainly won't be a definitive guide to them... what I hope it will be though is a primer for anyone who isn't familiar with the concept.
    ...
    Read More Read More 3 Comments

    CodeRage 8 - 15th-17th October 

    by
    AthenaOfDelphi
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    Published on 04-10-2013 11:14 PM
    1. Categories:
    2. Expo/Gathering

    It's that time of year... CodeRage 8 is taking place on 15th to 17th October. Registration is free and speakers include Jim McKeeth, Marco Cantù and Ray Konopka to name a few. Head on over to http://embt.co/CR8Reg to register now.

    Tripping The Class Fantastic: Programs Within Programs 

    by
    AthenaOfDelphi
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    Published on 23-08-2013 08:00 PM
    1. Categories:
    2. Tripping The Class Fantastic

    Programs within programs...

    Sounds a bit like scripting to me!

    Well, it may do and if you mention scripting on the forums you'll run into a number of suggestions for scripting engines. But what if you don't need the full on complexity of a scripting engine? What if you just want simple things?
    ...
    Read More Read More 10 Comments

    3rd PGD Challenge: At Your Command! 

    by
    WILL
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    Published on 15-08-2013 07:00 AM
    1. Categories:
    2. Competition
    Article Preview


    Thank you all for taking an interest in the 3rd PGD Challenge! The third challenge's theme will be 'At Your Command!'. You goal will be to make a playable game or demo that features a singular or multiple characters that you cannot control directly, but instead must give orders or manipulate them in some way to perform required functions or tasks towards a or any goals that cause you to win the game. The specific design of the game will be totally up to you!

    We've created a new event forum for you to create a new thread to post your progress, if you choose to do so and to discuss the Challenge with other competitors. You can access that right here.

    Be sure to read the full rules listed ...
    Read More Read More 20 Comments

    3rd PGD Challenge is coming! August 15th 

    by
    WILL
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    Published on 12-08-2013 06:12 PM
    1. Categories:
    2. Competition
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    Hello fellow Pascal game devs!

    We would like to announce that the Pascal Game Development community will be holding our 3rd PGD Challenge event in a few days. All are welcome to participate and all are encouraged to not only take part, but also spread the word! The more the merrier and the better the showing for everyone involved. The theme and official rules, much like the last two events, will be posted here on PGD on the 15th of August, 2013 at the start of the event.
    ...
    Read More Read More 6 Comments

    DGL OpenGL Header 4.4 

    by
    Sascha Willems
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    Published on 28-07-2013 06:46 PM
    1. Categories:
    2. Game Libraries
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    We have updated our OpenGL headers to support the latest OpenGL 4.4 specs. So if you're using Delphi and/or Free Pascal and want to use all of the latest features OpenGL has to offer, please visit their english wiki-page for the header and grab a copy of it.
    ...
    Read More Read More 8 Comments

    Page 4 of 13 Previous 1 2 3 4 5 6 7 8 9 10 Next
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    Jonax

    Ponx - High DPI aware PONG style game for Linux

    Thread Starter: Jonax

    During the coding of Grayout, a floodfill style game, I became aware of the high DPI monitor problem. Well, it's a problem for the unaware programmer,

    Last Post By: SilverWarior Today, 01:14 AM Go to last post
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