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  • Recent Tutorials

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    Allegro.pas 5.2.β.1 released 

    by
    Ñuño Martínez
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    Published on 03-03-2020 06:00 PM
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    Almost two years, but thanks to the help of this community, Allegro.pas 5.2.β.1 is ...
    Read More Read More 11 Comments

    Castle Game Engine 6.4 release – physics, iOS services... 

    by
    michalis
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    Published on 27-01-2018 05:54 AM
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    We’re proud to announce Castle Game Engine 6.4 release! Castle Game Engine is a free, open-source game ...
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    GitHub Annual Game Jam 

    by
    dazappa
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    Published on 20-10-2017 01:29 PM

    GitHub has an annual game jam. It starts November 1 and will run for 30 days.

    Announcement ...
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    Castle Game Engine 6.2 released 

    by
    michalis
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    Published on 24-06-2017 02:25 PM
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    We’re proud to announce the release of Castle Game Engine 6.2!

    Castle Game Engine is an ...
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    Delphi compiler for Linux 

    by
    phibermon
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    Published on 14-03-2017 04:44 PM

    According to Marco Tech Blog (blog.marcocantu.com) Embarcadero are soon to be releasing a 64-bit compiler for the Linux platform. This could be great ...
    Read More Read More 4 Comments

    Castle Game Engine 6.0 released 

    by
    michalis
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    Published on 18-02-2017 10:37 PM
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    We're proud to release Castle Game Engine 6.0, an open-source 3D and 2D game engine for Object Pascal. ...
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    Programming languages you're using, or can use for gamedev... (link to a survey) 

    by
    BeRo
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    Published on 18-01-2016 04:51 PM

    Quote from the shared URL:
    If you use an Entity System in your gamedev projects, which
    ...
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    Delphi 13 Florence Update training – 17 en 18 november 2025

    Setting up and using BaaS: How it works with StellarDS

  • Latest Forum Topics

    mmmnovak

    MidletPascal - library error

    Thread Starter: mmmnovak

    Hello,
    i have problem with send mail (over smtp).
    I create library(in java for MidletPascal).
    Midlet pascal compils program OK, but

    Last Post By: Jonax 06-11-2025, 10:47 PM Go to last post
    Cooler

    Problem: Linking 64-bit ARM for IOS (FPC 3.0.1)

    Thread Starter: Cooler

    My question is for those who use FPC for IOS development: HOW do you build 64-bit code?
    I've made an empty program and trying to build it with FPC

    Last Post By: salliborm12 05-11-2025, 02:00 PM Go to last post
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