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  • Recent Blogs

    Cooler

    Support for Vertex/Index Buffers

    [COLOR=#241E12][FONT=aktiv-grotesk][SIZE=2][FONT=arial]Added support for vertex/index buffers to the engine. Yes, yes, until now there were no GL buffers support in the engine - the geometry was...

    Cooler 23-05-2022 08:08 AM
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    Podcast: Red Ant Games Talks with Jim McKeeth at Delphi.org 

    by
    WILL
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    Published on 23-07-2013 10:44 AM
    1. Categories:
    2. Community
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    Jason McMillen and Paul Nichols representing Red Ant Games talk with Jim McKeeth on his Podcast at Delphi.org about their current projects including working with Oxygene for Java, developing for Android, and their plans to develop for the new OUYA gaming console. They also discuss their latest project and first commercial game, Subject 33.
    ...
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    What I have learned from development of Super Heli Land 

    by
    Darkhog
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    Published on 15-07-2013 12:22 AM
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    Originally published on my blog


    While Super Heli Land is by no means complete, here is some bits I've learned from it so far.
    ...
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    Heroes From the Past: Joan of Arc 

    by
    wagenheimer
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    Published on 01-03-2013 11:54 PM
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    We at Green Sauce Games are glad to announce the release of our second match-3 game, Heroes from the Past: Joan of Arc, released yesterday (February 26th) on Big Fish Games portal.
    ...
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    GDC Talk 2011: Turning Depression into Inspiration 

    by
    WILL
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    Published on 05-02-2013 11:18 PM
    1. Categories:
    2. Game Design
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    Michael talks about depression and how to be more productive developing games while depressed.
    ...
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    Smart Contest 2013: Round 1 "Graphics" Rules Announced 

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    WILL
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    Published on 02-02-2013 10:37 PM
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    2. Developer Tools,
    3. Competition
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    The first of four competitions using the Smart Mobile Studio development tool by Optimale Systemer has begun. Smart (for short) will compile Object Pascal source into HTML 5 compatible JavaScript and HTML apps that you can deploy for any web browser or web-based mobile app.
    ...
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    Castle Game Engine 4.0.0 Release 

    by
    michalis
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    Published on 26-01-2013 08:10 PM
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    I'm proud to announce a release of Castle Game Engine 4.0.0, an open-source 3D game engine for FPC/Lazarus. This release adds a lot of features to make the engine really comfortable for game developers.
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    Druids: Battle Magic Now on Mac OS X 

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    WILL
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    Published on 25-01-2013 01:27 PM
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    Druids: Battle Magic is a puzzle game by Seven Sails, published on Big Fish Games. It has been released for some time now, but finally it has made it's debut on the Mac thanks to Lazarus.
    ...
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    Page 5 of 14 Previous 1 2 3 4 5 6 7 8 9 10 11 Next
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  • Latest Forum Topics

    Jonax

    Ponx - High DPI aware PONG style game for Linux

    Thread Starter: Jonax

    During the coding of Grayout, a floodfill style game, I became aware of the high DPI monitor problem. Well, it's a problem for the unaware programmer,

    Last Post By: SilverWarior Today, 11:50 AM Go to last post
    Chebmaster

    Bryed 3d (1998) postmortem

    Thread Starter: Chebmaster

    First, there won't be download for you, ever. Because:
    1. The sources make your eyes bleed. I don't open them anymore for the sake of my own sanity.

    Last Post By: Jonax Yesterday, 09:09 PM Go to last post
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