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  • Jordi Coll's Thundax Physics Engine

    Jordi Coll is a software engineer in Spain who likes to program in Object Pascal using Delphi and he just so happens to be making a physics engine, Thundax Physics Engine. His engine is based around the well known APE or ActionScript Physics Engine "with some improvements that will help developers to build models very fast." He has made blogs detailing his progress; So far there are 5 parts starting in December of 2010 up until the last one just this month in 2011.

    He has started out in Part I with demonstrating a Jansen mechanism which he explains is "a kinetic sculpture that can move with the help of several pairs of legs." In Part II he improves upon this and shows you how he does it. In Part III and IV he talks about adding the interactive parts of the engine, namely "the Controller." Finally in Part V he gets into adding cloth simulation


    The list of improvements upon the APE engine:

    • Enhance user performance.
    • Drastic reduction of Memory leaks.
    • Improve the interoperability between objects.
    • Improve maths algorithms to collision detection.
    • Use the VLO GDI Render to perform the drawing of the shapes.




    Jansen Mechanism demonstration Video




    Interaction demonstration Video




    Cloth Simulation demonstration Video


    Check out Jordi's series of blogs on his physics engine:

    Comments 3 Comments
    1. paul_nicholls's Avatar
      paul_nicholls -
      Very cool

      cheers,
      Paul
    1. Ñuño Martínez's Avatar
      Ñuño Martínez -
      Indeed...
    1. farcodev's Avatar
      farcodev -
      wow great work ! especially in the interaction and cloth sim vids