He has started out in Part I with demonstrating a Jansen mechanism which he explains is "a kinetic sculpture that can move with the help of several pairs of legs." In Part II he improves upon this and shows you how he does it. In Part III and IV he talks about adding the interactive parts of the engine, namely "the Controller." Finally in Part V he gets into adding cloth simulation
The list of improvements upon the APE engine:
- Enhance user performance.
- Drastic reduction of Memory leaks.
- Improve the interoperability between objects.
- Improve maths algorithms to collision detection.
- Use the VLO GDI Render to perform the drawing of the shapes.
Jansen Mechanism demonstration Video
Interaction demonstration Video
Cloth Simulation demonstration Video
Check out Jordi's series of blogs on his physics engine:
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