Welcome to the start of the 1st PGD Challenge Mini Competition: Simple Controller! The goal of this challenge is to create a game which uses a simple controller designed with a fixed set of buttons. Pretend that you have just made your own computer-powered console and it's only interface is the controller that you designed. ...or that your annoying friend designed and you have to put up with if you prefer.
All else is open as long as your games conform to the rules listed below. Enjoy the challenge and good luck to everyone in your entries. Please read the rules of the mini competition below carefully.
The Rules:
REGISTRATION: All competitors must register to compete. Unlike the PGD Annual events, we do not need your (real) full name or mailing address, but an email address to be able to contact you and send you any prizes that you win. Though including your (real) full name is highly encouraged. You may register as a team or as an individual. We will ask the team leaders how they want their prizes split in the case of teams' winnings. All this information will be kept private and will not be used for anything other than this competition! ALL teams, without exception, agree to our DISCLAIMER by registering for the competition!To register all you must do is include a simple readme file in your submission file. It should contain your name and contact information (email address) and a basic set of instructions on how to play your game. You can include any other information you deem fit with regards to your game as it will be visible to others who try your games after the competition as well.
PASCAL: All entries must be made using Pascal, Object Pascal, Objective-Pascal or any of the Pascal-based languages available. The most popular of these compiler and IDE tools are Delphi, Lazarus, Delphi Prism, Free Pascal and Cooper. All future use of the term Pascal within these rules are assumed to mean any of the Pascal or Pascal-derived language dialects.
GENRE: Any! As long as your game matches the gameplay theme, you can work this theme into any kind of game genre of your choosing.
PLATFORM: The platforms we will be accepting games for this year will be Win32 or Mac OS X. Linux and Win64 ports are highly encouraged, but not all the judges may have these systems. Those that do however may appreciate that you have considered them. All judges will have a Windows and a Mac OS X machine to test and play your games though.
OPEN SOURCE: We are letting the competitors choose to include source or not. This will allow the games created in this competition and their engines to be used for commercial use by their authors afterwards. The option is yours, but you don't have to include it to compete in this challenge.
SYSTEM REQUIREMENTS: As always, you will have to design to the judges hardware specs. If they cannot run it, then they cannot score it. See the beginning day announcement for judges hardware and operating system specs.
Should you be unsure, ask in the PGD forum dedicated for this event. Assigned judges will be happy to answer your questions about system support and what is available to them.
BONUS POINTS: After you have submitted your entry into the challenge, bonus points may be added to your score should the judge deem you have fulfilled the bonus' intent. These points will be added to your judged scores to go towards your total score.
FINAL SCORES: After all the final submissions are uploaded the judges will then begin awarding each entry with scores for each of 5 categories; graphics & audio, easy of control, stability & lack of bugs, innovation & creativity and fun factor. Then the bonus points will be added after. Highest score takes first place and so on.
SUBMISSIONS: You must submit a working executable on or before the challenge deadline. Should a judge not be able to run or finds your game in an unplayable state you may receive NO points from them.
Each submission will be either a single archive, compressed with a common format(Zip, RAR or GZip), that contains the executable and ALL other required game data and library files that are CLEANLY organized within OR a single installer that will both install and uninstall cleanly.
The easier it is to setup and run you game on any Mac OS X or Windows system, the happier the judges will be about trying your entry!
SIZE LIMIT: Due to limited hosting space and the time required to download, there will be a limit to the size of your entries. Your entry may not be larger than 100MB or it will be disqualified.
3RD PARTY LIBRARIES & API: 3rd party API and libraries are allowed based on availability of Pascal headers for them. The core of your game's engine must still be Pascal.
3RD PARTY GAME ENGINES: The only 3rd party game engines allowed to be used in your entries are those made from Pascal or Object Pascal sources. Translated from C/C++ to Pascal projects are acceptable. However a significant amount of content including all graphics, dialog, music and sound must be replaced with that of either your own making or that which you are legally allowed to use for your game's release.
ie. The Quake2Delphi translated version of the engine is allowable. The original untranslated Freespace 2 engine is not.
INTELLECTUAL PROPERTY: No entry can use any copyright or registered trademark of an intellectual property other than your own without given permission from it's originators. Games not conforming to this guideline will be disqualified and not eligible for prize winnings of any kind.
Disclaimer:
DISTRUBUTION: I(We) the party registering for this competition as an individual or as a team, agree to allow the current and any future 'PGD Annual Committee' and PGD Community website organizers the ability to freely distribute any submitted games to the 1st PGD Challenge Mini Competition. This permission also includes the distribution of your final entries on the competition website it self. They would only be used to promote PGD and it's community and not for commercial gain.MEDIA DEPICTION & USAGE: The 'PGD Annual Committee' and PGD Community website has full rights to use my entered game for advertising purposes of any future PGD Challenge or PGD Annual events.
Challenge Goals:
THEME: This year's theme is Simple Controller. All teams will make a game that player will have to use a simple control scheme. All your game can use is 4 directional buttons and 4 additional buttons to be use as the developers see fit. Thats it! No mouse, analog sticks or other forms of user input than the buttons listed. The idea of this challenge is to come up with interesting gameplay using only a simple design controller.BUTTONS: Up, Down, Left, Right, A, B, C and D only!
BONUSES: You may receive an added 50 bonus points to your end score for each button that is not used.
START DATE: The competition starts right now; 17th of June, 2011. Start coding today!
END DATE: The competition ends at midnight of the 10th of July, 2011. This gives you just over 3 weeks to complete your entries and upload it to the FTP server.
Scoring:
Each Judge will give a score from 0 to 10 for each of these 5 categories...Graphics & Audio = Score x 10
Easy of Control = Score x 10
Stability & Lack of Bugs = Score x 10
Innovation & Creativity = Score x 10
Fun Factor = Score x 10
Total Score = ( G&A + EoC + S&LoB + I&C + FF ) x 2 (judges)
Final Score = Total Score +/- Bonuses
Max possible Total Score without bonuses is 1000!
Judges:
Jason McMillen aka WILLSystem 1) iMac running Mac OS X 10.6.7 (Snow Leopard)*
CPU: 2.8 GHz Intel Core i7 (Quad Core)
Memory: 4GB 1067 MHz DDR3
Graphics: ATI Radeon HD 4850 PCIe x16 512MB VRAM
Audio: Intel High Definition Audio (Built-in)
* Windows XP SP3 available via Parallels Desktop 6 for Mac
System 2) Toshiba Satellite A200 (Laptop) running Windows 7
CPU: 1.66 GHz Intel Centrino Core 2 Duo (Dual Core)
Memory: 2GB
Graphics: ATI Mobility Radeon HD 2400
Audio: High Definition Audio (Built-in)
Johannes Stein aka Stoney
System 1) MacBook Pro (Laptop) running Mac OS X 10.6.7 (Snow Leopard), Linux and Windows 7
CPU: 2.53 GHz Intel Core 2 Duo
Memory: 4GB
Graphics: nVidia 9400 (Built-in)
Audio: ?
System 2) ITX running Windows 7 and Linux
CPU: 3.33 GHz Intel i3-560 x 2
Memory: 4GB
Graphics: ATI Radeon 5750
Audio: ?
System 3) ASUS EEE Netbook running Windows XP and Linux
CPU: 1.6 GHz Intel Atom
Memory: 1 GB
Graphics: Intel GMA
Audio: ?
FTP Server for Submissions:
Upload your file including your name/team name and email address to contact you and ask questions to the following FTP server to make your submission for the competition. Failure to upload your entry and provide any identifying information will automatically disqualify you!Username: pgdcompetitor
Password: ObjectPascal1
Server Address: ftp.pascalgamer.com
Port: 21
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