1st PGD Challenge: Final Results
by
Published on 11-08-2011 06:26 PM
First off I just would like to again say thank you very much to all of you who have participated in this competition. It's your continued feedback and very visual dialog that shows people what you can do with a Pascal-based programming language and the great things you can do with it. So that said, here are your results for the 1st PGD Challenge Mini Game Developer's Competition...
Scores
(Click on image for full view)
1st Place :=
Tower by Sascha Pathe
2nd Place :=
Vectored! by Paul Nicholls
3rd Place :=
2-Bit Racer by Ingemar Ragnemalm
Judges' Comments
(in order of final submission)
Dragon Knight
Jason |
Johannes |
Good
- great attention to level design
- level of difficulty can be adjusted
- nice visual effects
|
Good
- Retro feeling
- Fun and exciting game experience
|
Bad
- glitches in graphics
- crashed on first loading
- runs slow on slightly older hardware
|
Bad
- Some elements in game (such as you can't hit some dragons) could have been explained better
- A bit short
|
Ascii3D
Jason |
Johannes |
Good
- very responsive controls
- simple control scheme
- has title screen and menu with instructions
|
Good
- Nice ASCII art style
- Easy control scheme
|
Bad
- console graphics in fixed window mode cause way too much flickering
- repetitive gameplay gets boring over time
- no way to save high scores
|
Bad
- Horrible flickering
- Game speed depends on CPU speed
- Some minimap indicating how the race track looks like would have been nice
|
Moving Maze
Jason |
Johannes |
Good
- innovative game mechanics
- adjustable difficulty and size of game
- has a title screen and menu with instructions
|
Good
- Graphics and music fit quite well
- Compelling game concept
- Multiple difficulty settings
|
Bad
- hard to wrap head around what needs shifting where at such a high pace
- doesn't take full advantage of the full screen size
- cannot get back to main menu from game over screen
|
Bad
- I would have loved a bit more of control when choosing which row/column to change
- I think being real-time harms the flow of the game as you don't get enough time to think which move would be the best one before one of the AI players gets their move
- The locking of the player was not quite clear to me at first; a timer which indicates how long the player is still locked could help in that regard
|
Knight Fever
Jason |
Johannes |
Good
- creatively designed levels and monsters
- nice use of sound and visual effects
- level selection is a nice touch
|
Good
- Excellent use of music and sounds...
- ...as well as nice graphics especially the player sprite
|
Bad
- player control is difficult on platforms and obstacles and object collision is glitchy
- game can only be closed after it reaches game over screen
- game can get overly repetitive after a while (found a way to cheat in the castle)
|
Bad
- Too many goblins spawn too quickly making it almost impossible to kill all of them
- The wall of fire seems a bit too overpowered
|
2-Bit Racer
Jason |
Johannes |
Good
- creative game concept
- nice graphics with detail
- full menu and title screen w/ instructions
|
Good
- Challenging race
- Basic physics and collision
|
Bad
- poor controls
- many glitches
- glitchy AI
|
Bad
- Controls take a bit getting used to
- Repetitive sounds
- Camera angle is sometimes weird when you try to take the same shortcuts the AI does
|
Castle of Thorns
Jason |
Johannes |
Good
- very innovative puzzle game mechanic
- easy to control
- full title screen and menu with instructions
|
Good
- Interesting mix between a sliding puzzle and match 3
- Pretty sprites
|
Bad
- game over screen auto-exits program without going back to title screen or menu
- one of the letters (C) went missing on me part way through the game on a level
- moving your letters through moving columns of falling symbols is a tad confusing
|
Bad
- Switching between A, B, C and D is not really necessary gameplay-wise, you can succeed by using just one of the spawn points
- Animations are a tad too slow on the lower rows and pretty much non-existent on the top row
- No sound or music
|
Golden Labyrinth
Jason |
Johannes |
Good
- good attention to detail in UI (well polished)
- nice looking & easy to use menu and title screen
- fun twist on a classic game
|
Good
- Beautiful graphics
- The game gets slowly but increasingly harder the longer you play as more robots spawn
- Nice use of powerups: It adds some variety to the classic gameplay mechanic
|
Bad
- AI would get stuck
- robots would spawn in the middle of walls
- controls
|
Bad
- Some music would have been nice as the sounds get a bit repetitive after a while
|
Duke of Dragonfear: Deathland
Jason |
Johannes |
Good
- simple and easy to use controls
- very stable
- great enemy and combat sound effects
|
Good
- Has a lot of potential
- Neat art style
- Dark and eerie atmosphere
|
Bad
- no goal / not finished
- size characters on screen make it really hard to see far enough ahead
- lack of features, got boring quick
|
Bad
- Fighting is a bit too monotonous
- There is not much to do except for killing monsters (Adding some power-ups or some kind of quests would surely benefit the gameplay)
|
Vectored!
Jason |
Johannes |
Good
- great sound effects & music
- nice graphics
- simple but neat gameplay
|
Good
- Abstract graphic style
- Female voice adds to the atmosphere of the game
|
Bad
- no title screen or menu
- cannot replay after game over
- couldn't tell when secondary weapon was ready to fire
|
Bad
- Replaying the game without restarting the application is not possible
|
Mr. Snugglekins and the Giant Sack of Catnip
Jason |
Johannes |
Good
- great graphics, music and sound effects
- lots of features, enemies and weapons (very replay-able)
- great menus, end game screen and title screen
|
Good
- Fantastic graphics
- Brilliant sound & music
- Simple but fun concept
|
Bad
- objects (the sack) will obstruct your view if you stand in front of them
- difficulty picks up and turns into utter chaos a bit too quickly
- when close to a turret and want to shoot it takes you to the upgrade menu instead
|
Bad
- Gets quite hectic really quickly
|
Tower
Jason |
Johannes |
Good
- nice title screen & simple menu w/ instructions
- simple, but creative single button gameplay
- nice graphics and sound (well polished)
|
Good
- Good graphics
- Music and sounds
|
Bad
- popup errors when set to full screen
- not much in way of variety
- no way to save your score
|
Bad
- The game is missing some variety
- The game can get frustrating as timing and executing the jump can get difficult because you don't know exactly how far the character can jump, it's much pretty much trial and error (Adding some kind of special move such as a wall jump could maybe counter-effect that frustration)
|
- Categories:
- Competition
Tags:
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community,
competition,
events,
mini competition,
object pascal,
objective-pascal,
pascal,
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pgd challenge,
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