Great Game Experiment Now Over!
It's sad to see the GGE site gone now, but it's for the best as it was not maintained anymore. It would be great to have such a site to profile all those Pascal-made games out there, so something like this might crop up in the future via PGD or Pascal Gamer Magazine.
Best of luck to PushButton Labs on their game engine, even though it's probably written in C.

Nothing more remains of Great Game Experiment, but the Closed page at www.greatgamesexperiment.com.
AJAX Chat Trial is Online
There are future ideas that we incorporate to the system we are currently testing now. Examples of these could be a mobile app which can connect directly to the database and combine functionality of PGD's existing PM system as well. We could add indication of what public forms are populated and publish this data live on the PGD site as well. Another idea could be to hold public talks monthly on specific topics or to hold mini-seminars among other Pascal game developers with live video/audio streaming and where questions can be send via a specific channel.
There are lots of ideas should the community take interest. So go try out the test version of the chat software at www.PascalGameDevelopment.com/chat/.
Would you License the Sushi Quest Game Engine?
Sushi Quest for iPhone Trailer Showing Some of What the Engine Can Do
So far a price of $100 for a license was mentioned, but nothing was made official, nor has the developer himself committed to releasing the game engine as of yet, but there is some interest in purchasing a license as well as hope that the engine will be offered for free.
The engine seems quite functional and boasts the ability to generate iOS games, but no list of features or specific requirements have been announced yet.
Read more about or join in on Sergio Flores' game engine discussions go right here in the forums.
Code Rage 6
Another Code Rage is coming and Embarcadero is right on top of it by inviting you to submit proposed abstracts for consideration as a speaker for this annual online conference. This event usually consists of helpful topics discussed by volunteered developers who all use Delphi or other Object Pascal tools.
Deadline for submitting was August 31st, but you might be able to squeeze one in if it's good. Code Rage 6 will take place on October 17-21st and be available online as before. You will be required to register before taking part, but registration is free, plus you'll get over 50 free technical sessions if you stay for the whole thing.
Check out last year's Sessions & Replays here or learn more about 2011's Code Rage 6 at www.embarcadero.com/coderage.
OpenGL 4.2 Headers
What's so good about the DelphiGL 4.2 headers? Well for one they have become something of a "de facto" standard amoung most GL-based projects in the greater Object Pascal community, the one and the same that generated the original OpenGL headers for the 2.x based ones that Embarcadero uses to-date.
So if you are in on the hope that Delphi will soon adopt the new 4.2 headers and remove some of the finer glitches that are sure to exist in their GL-work then please feel free to pitch in and ask Sascha what you can do to help. Or contact Embarcadero themselves in their Developer Network (EDN) forums and ask for the new OpenGL 4.2 headers.
You can of course get the OpenGL 4.2 headers at wiki.delphigl.com.
The Khronos Group has released their specs on the 8th of August for the 4.2 standard at www.khronos.org.
New Content on PGD
Check out some of the new things we've added this month...
Video Tutorials
Game Design and Steambird Post-Mortem at Flash Gaming Summit 2011
Programming Aesthetics Learned from Making Independent Games
Interview Section
Embarcadero Technologies 2011 (Part 1)
Pascal Programming for Schools: New Materials
Dr. Morrison has updated the Pascal Programming for Schools website once again. This update includes the following...
Debugging
Learn the basics of debugging techniques in a newly written tutorial here.
Physics
Near and dear to many game developer's hearts is the ability to add physics to their games for fun and realistic game environments. Student Charles contributes his own program simply called 'Physics' where he uses the crt unit to facilitate input for UVAXT (SUVAT) and kinetic energy calculations.
Check out his project found here.
James' Programs
Student James seems to be a bit of a star this latest update on the PP4S site with a whopping 5 projects added. He has even earned his own section which include these new 5, plus the original 2 he previously submitted.
James' Submitted Project Catalog includes...
- Super Happy Fun Land (new) - experiments with 3D graphics procedures using polygons and movement
- Crazy Paint (new) - a paint program with different features and save/load function
- Game Of Life (new) - the classic clone of Conway's Game of Life with save/load capability
- Koalas in Space (new) - You fly a Koala of all things that fires bullets at other flying creatures in space.
- Alpha Server/Client (new) - Cool little network server/client system where you can setup a server and clients to chat and manipulate images on screen.
Check out James' new section and projects right here. His other existing projects were Crazy Maze and Pixel Sort.
News Recap for August
The author has stated that there at points to improve upon such as documentation, ease of use and 3rd party dependencies and untidy code. He intends on going back to the drawing board and taking a step-by-step approach to develop the documentation and each portion of the rewritten library together from past lessons learned.
What do you think of the new approach? Does the concept behind Prometheus's R2 Mission Statement interest you? Join in on the conversation here in the forums.
This topic and technique has gone as far as to inspire PGD member User137 to include it into his existing Cave Flying project found here in the forums.
Video of Cave Flying demo with Added Water Technique
Read more on their Registration FAQ page at www.ai-class.com.
You can also read all about our previous post on all 3 available free online international classes offered by Stanford University's Engineering department right here for the full story.
Best part is that it features an online database of hardware reports that you can contribute to and read yourself. Check out the Database for this great tool at www.delphigl.de.
So far the site theme design seems to remain fairly plain, yet sleek to allow emphasis on your games and how you choose to promote them. A promising concept that many indie game developers would appreciate.
Check out the Indievania beta site right here at beta.indievania.com.
And that's your August News Round-up for 2011 here on PGD. I hope you enjoyed reading and keeping up to date with us. We kick-off a new month awaiting further news about the approaching Delphi XE2 release as their world tour continues. Best of luck to all those who are creating projects and best of inspiration to those that are looking to start one! Happy coding PGD-ers.
- Jason McMillen, aka WILL
Pascal Game Development
Co-Founder / Community Website Manager
Pascal Game Development
Co-Founder / Community Website Manager
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