glCapsViewer 0.7
You can read about the update at www.saschawillems.de!
Smart Mobile Studio Beta & Awesome Demos
You can learn more about the newest kid on the block at op4js.optimalesystemer.no!
Also it's author Jon Lennart Aasenden has been showcasing a lot of game related demos, libraries and cool projects. Very cool stuff you should check out if you are interested in the HTML 5 platform for game development. Thank you to
http://op4js.optimalesystemer.no/201...ves-in-sparta/
http://op4js.optimalesystemer.no/201...e-programmers/
http://op4js.optimalesystemer.no/201...oded-in-smart/
http://op4js.optimalesystemer.no/201...rted-to-smart/
http://minimal.be/lab/Sprite3D/
Speaking of great demos and examples. It was also announced that Sprite3D.js has also been bundled with Smart to allow use of it's very cool capabilities on HTML5 apps using JavaScript. Below is a great video of a Mario Kart clone created with Sprite3D.
Sprite3D Mario Kart clone demo
MEDevPascal
You can read more about this new idea on Felipe Ferreira's blog site at pixeldeveloper.blogspot.com.br.
Embarcadero's Academic Program
Read more about Embarcadero's academic program at www.codegear.com.
Free Stuff from DAZ 3D
Check out this free offer at www.daz3d.com.
Asphyre Sphinx 2.0.3
Yuriy has released a bug-fix update to Asphyre Sphinx. This latest update fixes an issue with clearing depth/stencil buffers for Direct3D 9 in FireMonkey-based applications on Windows and an issue when black screen appeared in FireMonkey-based applications running on Mac platform, while using Delphi XE 2 and its PAServer with Update 4.
You can read about and discuss this in the PGD Forums right here or get it at www.afterwarp.net.
Jason Farmer's Guns and DelphiX Tutorials
Also his popular game project Guns disappeared with his and his brothers old game dev group site so he has also gratiously posted it and it's source code for us all to download and enjoy. It was developed with Delphi using the DelphiX DirectX component library and requires them to compile. Though they could be updated and ported to Lazarus to be ran on other platforms.
Here is the old DelphiX tutorials in all their golden age glory at www.songbird-creations.com.
And here is the notorious Gun game project at www.songbird-creations.com.
Dr. Bob Helps iOS 5.1 Delphi Devs
Read his article on his blog at www.bobswart.nl.
Lazarus International Games Contest 2012
The rules are somewhat unclear as to what restrictions you have other than it obviously should be made with Lazarus, but does that mean you need to use the LCL? Or can we strip away whatever we want and then make a game as long as it's made with Lazarus? It's true that a little extra explaination would be helpful, but all the same these events are worth the time and effort to help expose these great open source tools, meaning both Free Pascal and Lazarus, as fun game making capable developer tools.
Check out the contest at lazarusbrasil.org.
2nd PGD Challenge
However it's not over yet so everyone keep at it and do what you can this last weekend. And be sure to have your entry uploaded at least by your time midnight to make sure you don't miss the deadline. At test upload might be a good idea to make sure you don't have any problems last minute just before the closing deadline.
The full rules in detail have been posted here.
Asteroids for Delphi
Check out the article on this at delphi.about.com.
Sultan's Labyrinth Sailing to iOS
Sultan's Labyrinth makes use of the ZenGL game library and it's ability to support iOS is what helps make this port possible.
Check out the very brief announcement on their blog at www.sevensails.com.br or get it just released at Big Fish Games for Mac right here.
Sultan's Labyrinth Game Trailer
Hot Community Topics
Though the news posting has been slow, the community forums have not been. There has been all kinds of buzz going on around the PGD community. Here is the highlights.
There has been some interest in working with demoscene MOD style tracking music files and Paul Nicholls has been looking for a good playback library, hopefully something cross-platform without any needed dynamic libraries. Read about it or give ideas here.
Super Vegeta has released source for his cool in-game console which was used in his Alexland game. You can check that out and leave feedback here.
Benjamin Rosseaux, aka BeRo has been kind enough to share with us his translated headers for the integer-only OGG Vorbis decorder library, Tremor. Check that out here.
Darthman has been releaseing some cool updates to his Quad-Engine development tools unleashing all kinds of new features. Check those out in this thread. Or look up the Quad-Engine website at www.quad-engine.com.
Last, but not least be sure to check out all the super cool developer diaries from those posting their work on their entries to the PGD Challenge in the 2nd PGD Challenge: The Journey event forum.
Well that's it for these two last months sorry for the delay in news posts, I'm hoping that I can pick up the pace the rest of the year. There really is a lot going on out there and we don't want you to fall behind on everything that is going on.
If you have something cool that you know about, let us know! Send me an email at contact@pascalgamer.com or if you have a PGD account, PM me directly! However if it's your own personal project or interest then don't be afraid to post about it in the forums. It's your community and you make it what it will be for others so they can do the same.
Until next time, happy coding!

- Jason McMillen
Pascal Game Development
Webmaster / Co-Founder / Community Leader
Pascal Game Development
Webmaster / Co-Founder / Community Leader