Pascal Game Development - Powered by vBulletin
  • Register
  • Help

  • Home
    • News
    • Tutorials
    • Video Tutorials
    • RSS Feeds
  • What's New?
  • Forum
  • Blogs
  • Advanced Search
  • Home
  • Home
  • ZenGL 0.3 Beta

  1. Welcome to PGD

    If this is your first visit, be sure to check out the FAQ by clicking the link above. You have to register before you can post.

    If you have recently signed up, please make sure you log in so that your activity is registered. This is required for automatic promotions to work and to ensure your account is not deleted during the registration process.

    AthenaOfDelphi

  2. Moderation Process Reminder

    Since this appears to be a problem, please be aware that some areas of the site are moderated. When you post to these areas, you will be told that your post is awaiting moderation.

    You will not be able to see posts that you have made that are waiting to be moderated.

    Do not think that because your post has not appeared that an error has occurred. If this happens an error message will be displayed (you should note this and report it in the 'Site News/Feedback' forum.

    Thanks AthenaOfDelphi

  • Menu

    • Tutorials
    • Video Tutorials
    • Post Mortems
    • RSS Feeds
  • Help the Community

    Donations help cover the cost of web hosting!

  • Social Media

    Follow us on Twitter

    Join AthenaOfDelphi on Discord

  • Recent Blogs

    Cooler

    Support for Vertex/Index Buffers

    [COLOR=#241E12][FONT=aktiv-grotesk][SIZE=2][FONT=arial]Added support for vertex/index buffers to the engine. Yes, yes, until now there were no GL buffers support in the engine - the geometry was...

    Cooler 23-05-2022 08:08 AM
  • Content Tags

    api conventions debian delphi game library github fpc ci linux object pascal win32 win64 windows desktop
  • Recent Tutorials

  • ZenGL 0.3 Beta

    by
    WILL
    • View Profile
    • View Forum Posts
    • Private Message
    • View Blog Entries
    • Visit Homepage
    • View Articles
    Published on 03-05-2012 04:17 PM
    0 Comments Comments
    A new 0.3.0 version of ZenGL is now in beta. Andrey Kemka aka Andru has been working rather hard on this latest release. This new version focuses on iOS and Android support along with support of zip compressed archives, multi-threaded resource loading, video decoding subsystem and extra bindings for C/C++.

    Demos have been touched up and there are some new ones for iOS and Android for you to test and play with.

    Also check out the updated ZenGL Wiki with added information about using Free Pascal and the added iOS and Android support at www.zengl.org/wiki.

    Get the new version of ZenGL 0.3.0 Beta 1 at www.zengl.org!

    You can read the update details in the PGD forums right here.
    1. Categories:
    2. Game Libraries
    Tags: android, beta, compression, demos, fpc, free pascal, game library, graphics, ios, ipad, iphone, opengl, opengl es, video decoding, zengl, zip
  • Community Affiliations


    Pascal Gamer Magazine

    DelphiGL Community (German)

    Free Pascal meets SDL

    Pascal Programming for Schools

    Independent Games Developers Contests (Russian)

    DelphiFeeds.com
  •  The Podcast at Delphi.org  RSS

    13 Reasons NOT to use Delphi

    Pretty Printing Your Source Code

  •  DelphiFeeds.com  RSS

    Benchmark Study: Which Target Platforms Do Electron And Delphi Support?

    Becoming an InterBase VAR: How And Why

  • Latest Forum Topics

    Jonax

    Ponx - High DPI aware PONG style game for Linux

    Thread Starter: Jonax

    During the coding of Grayout, a floodfill style game, I became aware of the high DPI monitor problem. Well, it's a problem for the unaware programmer,

    Last Post By: SilverWarior Today, 11:50 AM Go to last post
    Chebmaster

    Bryed 3d (1998) postmortem

    Thread Starter: Chebmaster

    First, there won't be download for you, ever. Because:
    1. The sources make your eyes bleed. I don't open them anymore for the sake of my own sanity.

    Last Post By: Jonax Yesterday, 09:09 PM Go to last post
  • Pascal Game Development
  • Archive
  • Top
All times are GMT. The time now is 10:43 PM.
Powered by vBulletin® Version 4.2.5
Copyright © 2022 vBulletin Solutions Inc. All rights reserved.
Additional functions provided by Spam-O-Matic by GlowHost, Spambot Stopper, Change Thread Prefix Inline and Users Cleanup, and a great free vBulletin skin by TalkTemplate.