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  • Castle Game Engine 6.2 released

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  • Castle Game Engine 6.2 released

    by
    michalis
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    Published on 24-06-2017 02:25 PM
    3 Comments Comments
    We’re proud to announce the release of Castle Game Engine 6.2!

    Castle Game Engine is an open-source 3D and 2D game engine, with a support for many game asset formats, portable (desktop, mobile), with a lot of graphic effects and components. Check out our features here, take a look at our documentation, and of course download it from our main page.

    New features in this release:

    • Trivially easy recompilation of your games for iOS using our build tool. See the iOS documentation for details.
    • CommonSurfaceShader is our new “material on steroids” that allows you to configure material by normalmaps, specular maps, shininess maps, ambient maps…
    • Improved Blender exporter. It’s now easier to install (it’s now a normal Blender add-on), and it can generate a CommonSurfaceShader node with all the goodies described above. This was implemented thanks to the support on Patreon --- if you like the engine, please consider supporting the engine development on Patreon. This really helps me spend more time on the engine, and develop cool features like this!
    • Other build tool improvements, for all platforms.
    • Other API and examples improvements: TSound.Offset, Sound/music player in examples/audio/audio_player_scrubber, STL format support, ray-tracer now supports textures and smooth normals, TCastleEdit...


    See the full release announcement here !

    Have fun with the engine

    Comments 3 Comments
    1. SilverWarior's Avatar
      SilverWarior - 24-06-2017, 07:14 PM
      • Reply
      Great work! Keep it up.
    1. Ñuño Martínez's Avatar
      Ñuño Martínez - 26-06-2017, 08:52 AM
      • Reply
      Yes, keep it up! And thanks for sharing!
    1. Thyandyr's Avatar
      Thyandyr - 26-06-2017, 12:01 PM
      • Reply
      Most impressive

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