Castle Game Engine is an open-source 3D and 2D game engine, with a support for many game asset formats, portable (desktop, mobile), with a lot of graphic effects and components. Check out our features here, take a look at our documentation, and of course download it from our main page.
New features in this release:
- Trivially easy recompilation of your games for iOS using our build tool. See the iOS documentation for details.
- CommonSurfaceShader is our new “material on steroids” that allows you to configure material by normalmaps, specular maps, shininess maps, ambient maps…
- Improved Blender exporter. It’s now easier to install (it’s now a normal Blender add-on), and it can generate a CommonSurfaceShader node with all the goodies described above. This was implemented thanks to the support on Patreon --- if you like the engine, please consider supporting the engine development on Patreon. This really helps me spend more time on the engine, and develop cool features like this!
- Other build tool improvements, for all platforms.
- Other API and examples improvements: TSound.Offset, Sound/music player in examples/audio/audio_player_scrubber, STL format support, ray-tracer now supports textures and smooth normals, TCastleEdit...
See the full release announcement here !
Have fun with the engine
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