Pascal Game Development - Powered by vBulletin
  • Register
  • Help

  • Home
    • News
    • Tutorials
    • Video Tutorials
    • RSS Feeds
  • What's New?
  • Forum
  • Blogs
  • Advanced Search
  • Home
  • Home
  • Castle Game Engine 7.0-alpha.1 release

  1. Welcome to PGD

    If this is your first visit, be sure to check out the FAQ by clicking the link above. You have to register before you can post.

    If you have recently signed up, please make sure you log in so that your activity is registered. This is required for automatic promotions to work and to ensure your account is not deleted during the registration process.

    AthenaOfDelphi

  2. Moderation Process Reminder

    Since this appears to be a problem, please be aware that some areas of the site are moderated. When you post to these areas, you will be told that your post is awaiting moderation.

    You will not be able to see posts that you have made that are waiting to be moderated.

    Do not think that because your post has not appeared that an error has occurred. If this happens an error message will be displayed (you should note this and report it in the 'Site News/Feedback' forum.

    Thanks AthenaOfDelphi

  3. Hi Unregistered, welcome back to PGD. The site has recently been migrated to new hosting, so if you notice anything that doesn't appear to be quite right please drop an email to me at athena at outer hyphen reaches dot com or post in this thread. Thanks :) AthenaOfDelphi

  • Menu

    • Tutorials
    • Video Tutorials
    • Post Mortems
    • RSS Feeds
  • Help the Community

    Donations help cover the cost of web hosting!

  • Social Media

    Follow us on Twitter

    Join AthenaOfDelphi on Discord

  • Content Tags

    cocoa coreaudio delay delphi engine game engine graphics engine linux macos polling rendering engine sleep timer
  • Recent Tutorials

  • Castle Game Engine 7.0-alpha.1 release

    by
    michalis
    • View Profile
    • View Forum Posts
    • Private Message
    • View Blog Entries
    • Visit Homepage
    • View Articles
    Published on 21-02-2021 01:21 AM
    1 Comment Comments
    We have released a new version of Castle Game Engine!

    Castle Game Engine is a cross-platform (desktop, mobile, console) 3D and 2D game engine supporting many asset formats (glTF, X3D, Spine...).


    • Download the latest version from our main page.
    • Video introduction, showing our editor capabilities, is here (from Debian MDCO2 conference).
    • We have a lot of documentation about the engine. Before full 7.0 release, we want to upgrade the whole manual to describe how to do almost everything using the visual editor (and still show how to do it by Pascal code, too).
    • See here for the full release announcement.


    New features are:



    • CGE visual editor
    • glTF 2.0 full support and realistic rendering upgrades
    • Nintendo Switch
    • Better API for viewports and cameras in TCastleViewport
    • Third-person navigation (with avatar)
    • TCastleDownload class, to make asynchronous (non-blocking) downloading
    • Load sprite sheets and images to TCastleScene
    • Big user interface classes improvements
    • Easy serialization of components as JSON
    • CastleSettings.xml file support
    • castle-data:/ protocol
    • TCastleBehavior to enhance TCastleTransform functionality like TCastleBillboard or TCastleSoundSource
    • Many optimizations and profiling features
    • New screen effects API
    • Easy mirrors on flat surfaces
    • Localization
    • Animation blending improvements
    • Many new notable examples
    • Android support for Arm64, many new services, upgrades to build infrastructure
    • iOS vibrations, GPU compression, IPA building, new services
    • Physics detecting collisions, settings and triggers
    • Sound backends, FMOD backend, LoopingChannel, sound streaming


    The more complete list of changes is here. Even that longer list is just a summary — just browse our news to know all the details.

    Along with the new engine, we also release view3dscene 4.0.0 and castle-view-image 2.0.0. These tools are packaged within the main CGE download (they will be automaticaly invoked if you double-click from CGE editor on a 3D scene or image), but you can also download them separately.

    Comments 1 Comment
    1. Ñuño Martínez's Avatar
      Ñuño Martínez - 17-03-2021, 12:59 PM
      • Reply
      I really need to take some time and test it.

    vBulletin Message

     
    Cancel Changes
  • Community Affiliations


    Pascal Gamer Magazine

    DelphiGL Community (German)

    Free Pascal meets SDL

    Pascal Programming for Schools

    Independent Games Developers Contests (Russian)

    DelphiFeeds.com
  •  The Podcast at Delphi.org  RSS

    13 Reasons NOT to use Delphi

    Pretty Printing Your Source Code

  •  DelphiFeeds.com  RSS

    World Backup Day

    How To Develop Apps With C++ On Windows

  • Latest Forum Topics

    Cybermonkey

    Problem with compiling SDL2 on macOS Ventura with Apple Silicon

    Thread Starter: Cybermonkey

    Hello everyone,

    unfortunately, I'm stuck here. I'm trying to compile a program that uses SDL2 on a Mac with macOS Ventura and Apple Silicon.

    Last Post By: Cybermonkey Yesterday, 03:58 PM Go to last post
  • Pascal Game Development
  • Archive
  • Top
All times are GMT. The time now is 10:35 PM.
Powered by vBulletin® Version 4.2.5
Copyright © 2023 vBulletin Solutions Inc. All rights reserved.
Additional functions provided by Spam-O-Matic by GlowHost, Spambot Stopper, Change Thread Prefix Inline and Users Cleanup, and a great free vBulletin skin by TalkTemplate.