Go to our main page and follow the download links to get it now. You can also get the engine through itch.io.
Along with new engine, we also present a new webpage, new features list and updated documentation . And if you want to learn by watching, visit our YouTube channel.
Please support the engine development on Patreon!
Notable new features in this release:
- Sprite Sheet editor
- Many new components in the viewport - primitives, text, image, reference
- Font components
- Sound components, ability to design spatial sounds in editor
- Lights components
- Background (gradient, skybox)
- Fog
- New camera and navigation handling - much more natural, camera is a transformation and can have children and be a child of something else
- Components to visualize terrains
- Tested and documented how to use engine with GitHub Actions, GitLab CI, Jenkins
- Build Debian packages for your project
- Delphi support!
- Numerous smaller editor improvements, like double-clicking to open Pascal files at proper file and proper line
- glTF improvements: step interpolation, cameras fix, normal scale handling, ability to pick a subset of glTF
- Inspect your game hierarchy and logs at runtime — just press F8
- Integration with Vampyre Imaging Library
- Android building improvements
- macOS improvements: Cocoa backend in TCastleWindow and more
- A lot of documentation upgrades
See the full release announcement news.