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Cooler

Apus Game Engine is now open source

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I've published my game engine (used in games like "Spectromancer" or "Astral Heroes") under the BSD-3 license at https://github.com/Cooler2/ApusGameEngine

Many thanks to all the people who supported me on Patreon (https://www.patreon.com/ApusGameEngine) as this was the 1-st goal.
There are more cool goals there, so you're welcome to support this development too :-)

Manual / Tutorial doc - https://docs.google.com/document/d/1...it?usp=sharing Feel free to add comments/suggestions/questions to this doc.

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Updated 23-06-2020 at 08:23 PM by Cooler

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  1. gerdich's Avatar
    We need a sound library independent on external libraries like Bass.
  2. Cooler's Avatar
    Quote Originally Posted by gerdich
    We need a sound library independent on external libraries like Bass.
    Then make it! :-)

    Actually, it's all about what you really need from that library.
    BASS is really good in playing MOD music, but nowadays it's not widely used.

    Playing raw samples with simple mixing and MP3 streams is quite simple under Windows (even using WaveOut), and this is pretty enough for most games. For Android and iOS I already use their native high level players.
    3D/Effects can be made via OpenAL.
  3. Cooler's Avatar
  4. Cooler's Avatar
    Just made a built-in magnifier in my game engine and find it very convenient to detect glitches in graphics! :-)
    Much better than copy-pasting screenshots:

  5. Ñuño Martínez's Avatar
    Nice to see a "new" game engine.
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