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Embarcadero in Action LIVE! in Munich

Rating: 2 votes, 4.00 average.
Yesterday I was at Embarcadero in Action LIVE! in Munich. Well, not exactly in Munich, but near Munich, but that's an another story
I was never at one of Embarcadero events, so this was a whole new experience for me. As I expected I was the youngest one there and probably the only one interested in multimedia and game development. About half of the event was spent on promoting database products.
They showed some of the new features of Delphi XE and C++ Builder XE such as Subversion integration, diff viewer and such. Let's be honest though: SVN is not the most modern version control system any more and for viewing changes there a lot of open-source applications out there such as WinMerge.
They demonstrated RADPHP which impressed me quite a bit that you could web applications very quick and so much Delphi-like.

There were some news about Delphi XE2, the successor to Delphi XE:
- It's going be released this year, some time around this fall, probably August or September
- 64-bit compiler (yeah for that, although personally I don't care about that one too much)
- Mac cross-compiler, no Mac IDE or linux cross-compiler though
- Something like VCL+ is going to be integrated into the IDE which what formerly KSDev is working on at the moment. It is unclear though if it's just going to be DXScene/VGScene rebranded, if the components will just ship with Delphi or be available for download on their web page or if VCL+ will be compatible to earlier version of Delphi.

All in all it was a nice event and I'm probably going to a similar event next year. I wish this event in general would showcase more graphical-intensive or games in the future to show what can be all done with Delphi. (Direct2D applications were mentioned in just one sentence.)

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  1. WILL's Avatar
    Awesome! Thanks for blogging this.

    (Were there any pictures taken that you can post?)

    I think the 64-bit is important for people making 3D games. They seem to have the most to gain from such a boost in added hardware capability. Also those wanting to take advantage of newer systems with multi-core processors might also benefit. I'm not sure what the status of Delphi for multi-core is now. Is this OS dependent or is it still application dependent?

    I'm a bit disappointed that the Mac won't be getting a native product. I does give me some validation for my copy of Parallels I upgraded just this year so there is that... I hope that they are pushing for a native compiler suite next as it makes sense to create one eventually. Though, if this is a solution that will work, I'll probably get it because I've always found Delphi just easier to use. (Except for 8, 2005, 2006 and the installation for Turbo Delphi)

    I think the VCL+ might be the answer to some of the questions to the discussion going on about it in the news section.

    I went to a BorCon, or whatever it was called back then, when I was living in Toronto (Canada) it wasn't too bad. However this was around the time when Borland was confusing it's customers with the Inprise name and promising us Delphi for Linux with the first version of Kylix. Yeah it was all database stuff there too. Except for when they were showing off Kylix. They were using RedHat (now Feldora) to showcase it. The problem is there isn't enough Mason Wheelers out there willing to push games and graphics I think. Maybe you should volunteer to present at one of these? Mention PGD and all the various options for game dev libraries...?
  2. Andru's Avatar
    - Mac cross-compiler, no Mac IDE or linux cross-compiler though
    Yeah, I'm little bit dissapointed... Seems I will wait Delphi XE3 before I will try to use it for compile anything for Mac.
  3. code_glitch's Avatar
    Is it just me or are you German people jacking all the good events..................... Its a conspiracy I tell youuuuu. Nah jus kiddin. I might get to go to berlin next year - lets hope there is some decent event on
    Updated 20-09-2011 at 08:31 PM by code_glitch