Meego development. In prometheus...
by
, 06-03-2011 at 03:57 PM (3686 Views)
So recently I installed meego on my tablet. Fun. Then I found out it literally does nothing but open source, so no codecs. At all. Note to users who want to use meego but also want to have mp3 and video support look here: http://ftp.yandex.ru/mirrors/meego-c.../meego1.0/i386 for your packages, this is the fastest way (compared to a 50min compile time for all dependencies)... Anyway, lets cut to the chase.
Finally got back to prometheus development, and I found Andru's getting busy porting ZenGl (great lib) to all weird and wonderful devices. Since I don't have that many devices I thought I'd have a go on meego and other platforms. After all, if meego goes tablet - I want to be there. So I copied over the source to a USB, booted up meego and half-heartedly inserted the USB disk.
Meego tells me I inserted storage and I thought 'well at least something works'... Compiled prometheus - oh wait. No fpc. No libs. Nothing. No problem, thinks me: sudo yum install fpc - just like on opensuse. or not, because the terminal says in bold writing 'package fpc not found'. Riiiiigghht. Go back to freepascal.org, follow on to sourceforge, grab the rpm and back to meego.
sudo yum install /media/USB/fpc.rpm - and hey: no gpg key.(which is funny because yum on suse says it does have a gpg
). besides that a quick sudo yum install /media/USB/fpc --nogpgcheck returns all green.
A quick browse through the above URL gives me geany and I was on me way again. Compile Prometheus Video and Core, 1 x quick TestApp.pas (35 lines) to test touch input and rotation in oppengl along with drawing stuff and resource loading and the following lights up the world:
And it runs like a stabbed rat (no delays with a delay(10) in the main loop so in the 90fps ballpark for rotation and drawing on a *cough*tablet*cough cough*with a core 2*cough*
Up next: anything with linux, a terminal and a keyboard. muwahahahaha.