View RSS Feed

code_glitch

The new units for beginners

Rate this Entry
As I last posted, I was considering making a set of units for newbie programmers based on sdl and possibly bassfpc. I can now say that I have just started some work on the units, and have decided to go with the following structure:

Data - Access to variable types and etc...
Video - Image loading, drawing, rotations and etc...
Audio - Audio loading, playing, looping, stopping, pausing and etc...

Is there anything missing from this? Probably. If you use something different when you code your games please leave a comment. Also, I have decided on two versions a beginner version to get you into programming easily and a experienced beginner which will have more flexibility and performance tweaks. The idea being you can easily port applications to the experienced version but not really vice versa. Ie. version 1 code works with version 2, but not the other way round.

I am undecided as to whether to include a script engine into the mix as it adds complexity and debugging problems that may be very hard for beginners to handle.

code_glitch out.

PS. Anyone have any cool sounding acronyms for the project? Or at least a good name rather than 'pascal units for beginner and slightly less beginner programmers who want to try out sdl programming easily' which as you may notice, is a little long.

Submit "The new units for beginners" to Digg Submit "The new units for beginners" to del.icio.us Submit "The new units for beginners" to StumbleUpon Submit "The new units for beginners" to Google

Tags: None Add / Edit Tags
Categories
Uncategorized

Comments

  1. WILL's Avatar
    Project Prometheus? or The 'Prometheus Game Library for Object Pascal Beginners'?

    Don't forget Input for keyboard, mouse and joystick/pad controls. I found that I had to make my own user input unit with it's own interface for each 'action' I had in my games along with a key configuration tool I made in Delphi to handle getting nice controls of my games. User input in games can be simple or complex depending on how it's handled, maybe a layer in between SDL and the beginner's code could help keep it simple for them at first, until they move forward wanting better control functionality.
  2. code_glitch's Avatar
    "Don't forget Input for keyboard, mouse and joystick/pad controls" Oh yes, that may be of use. And I like the name. Will post again when I get some functionality and user-friendliness out of it. Pre-Alpha stage at the moment. Oh eck, average stable runtime is about 15 seconds before something screws up... teeheee, I really need to get it together.
Comodo SSL