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# Forum: Physics & Advanced Math

Discuss details about game physics or other complex mathmatics here.

1. ### Ragdoll physics, line vs polygon testing

• Replies: 9
• Views: 5,900
04-09-2011, 03:58 PM
2. ### Poly->Poly Collision Challenge

• Replies: 8
• Views: 4,660
19-08-2011, 09:23 PM
3. ### A Verlet based approach for 2D game physics

• Replies: 2
• Views: 4,330
14-08-2011, 12:44 AM
4. ### Expression to ASM

• Replies: 10
• Views: 4,977
30-05-2011, 06:05 PM
5. ### Compute closest point on spline

• Replies: 1
• Views: 2,952
23-04-2011, 01:48 AM
6. ### Simulate Excel's Ceiling function in Delphi?

• Replies: 4
• Views: 6,513
24-02-2011, 03:55 AM
7. ### Irrlicht and Newton ConvexHull

• Replies: 11
• Views: 6,474
18-01-2011, 08:48 PM
8. ### Calculate points in an arc

• Replies: 3
• Views: 7,556
21-05-2010, 03:00 PM
9. ### Usefull matrix & quaternion FAQ

• Replies: 0
• Views: 2,116
05-05-2010, 07:58 AM
10. ### OpenGL 3.x Rotation Problem

• Replies: 55
• Views: 13,747
26-03-2010, 01:52 PM
11. ### Simplest flight simulation maths

• Replies: 9
• Views: 4,531
11-03-2010, 07:14 PM
12. ### 3D math functions

• Replies: 4
• Views: 2,754
12-02-2010, 03:11 PM
13. ### Spline Demo!

• Replies: 7
• Views: 4,899
03-02-2010, 09:54 PM
14. ### How to render billboards in "local space"

• Replies: 4
• Views: 3,312
21-09-2009, 08:21 AM
15. ### Canon or Tanks Games

• Replies: 2
• Views: 2,151
16-09-2009, 08:34 PM
16. ### Vector Reflection - Still having problems

• Replies: 4
• Views: 3,754
14-09-2009, 03:49 PM
17. ### Point to Line Collision response and Mass (Verlet)

• Replies: 10
• Views: 4,651
30-07-2009, 08:36 PM

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