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Threads 41 to 60 of 90

Forum: Physics & Advanced Math

Discuss details about game physics or other complex mathmatics here.

  1. Ray-plane collision

    Started by User137, 16-03-2008 02:55 PM
    • Replies: 7
    • Views: 9,974
    17-03-2008, 03:08 PM Go to last post
  2. MeshinMesh

    Started by Firlefanz, 21-03-2008 07:07 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 9,971
    27-03-2008, 08:03 AM Go to last post
  3. Pascal Chipmunk Physics port

    Started by NoshBar, 28-03-2008 10:15 AM
    2 Pages
    1 2
    • Replies: 16
    • Views: 11,601
    29-03-2008, 04:44 PM Go to last post
  4. Adding over boundaries

    Started by User137, 14-05-2008 12:57 PM
    • Replies: 9
    • Views: 7,349
    23-05-2008, 10:45 AM Go to last post
  5. 3d Engine Collision

    Started by Memphis, 08-03-2009 08:32 PM
    6 Pages
    1 2 3 ... 6
    • Replies: 54
    • Views: 25,288
    29-03-2009, 10:30 PM Go to last post
  6. 2D Overhead Pedestrian Direction

    Started by Colin, 04-07-2009 02:19 PM
    • Replies: 6
    • Views: 5,972
    05-07-2009, 04:23 PM Go to last post
  7. Point to Line Collision response and Mass (Verlet)

    Started by jdarling, 29-07-2009 02:05 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 8,171
    30-07-2009, 08:36 PM Go to last post
  8. Canon or Tanks Games

    Started by yassersoft, 16-09-2009 05:38 PM
    • Replies: 2
    • Views: 3,863
    16-09-2009, 08:34 PM Go to last post
  9. How to render billboards in "local space"

    Started by chronozphere, 16-09-2009 07:52 PM
    • Replies: 4
    • Views: 5,379
    21-09-2009, 08:21 AM Go to last post
  10. Spline Demo!

    Started by chronozphere, 02-02-2010 10:25 PM
    • Replies: 7
    • Views: 7,646
    03-02-2010, 10:54 PM Go to last post
  11. 3D math functions

    Started by User137, 11-02-2010 10:30 PM
    • Replies: 4
    • Views: 4,750
    12-02-2010, 04:11 PM Go to last post
  12. Simplest flight simulation maths

    Started by Ñuño Martínez, 08-03-2010 10:47 AM
    • Replies: 9
    • Views: 7,773
    11-03-2010, 08:14 PM Go to last post
  13. OpenGL 3.x Rotation Problem

    Started by Brainer, 14-02-2010 11:45 AM
    6 Pages
    1 2 3 ... 6
    • Replies: 55
    • Views: 33,635
    26-03-2010, 02:52 PM Go to last post
  14. Usefull matrix & quaternion FAQ

    Started by chronozphere, 05-05-2010 07:58 AM
    • Replies: 0
    • Views: 3,456
    05-05-2010, 07:58 AM Go to last post
  15. Calculate points in an arc

    Started by jdarling, 20-05-2010 04:36 PM
    • Replies: 3
    • Views: 9,541
    21-05-2010, 03:00 PM Go to last post
  16. Circle vs pie segment collision detection

    Started by paul_nicholls, 26-10-2010 10:49 PM
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 14,249
    28-10-2010, 02:55 PM Go to last post

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