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Threads 41 to 60 of 90

Forum: Physics & Advanced Math

Discuss details about game physics or other complex mathmatics here.

  1. Point to Line Collision response and Mass (Verlet)

    Started by jdarling, 29-07-2009 02:05 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 8,162
    30-07-2009, 08:36 PM Go to last post
  2. 2D Overhead Pedestrian Direction

    Started by Colin, 04-07-2009 02:19 PM
    • Replies: 6
    • Views: 5,958
    05-07-2009, 04:23 PM Go to last post
  3. 3d Engine Collision

    Started by Memphis, 08-03-2009 08:32 PM
    6 Pages
    1 2 3 ... 6
    • Replies: 54
    • Views: 25,068
    29-03-2009, 10:30 PM Go to last post
  4. Adding over boundaries

    Started by User137, 14-05-2008 12:57 PM
    • Replies: 9
    • Views: 7,320
    23-05-2008, 10:45 AM Go to last post
  5. Pascal Chipmunk Physics port

    Started by NoshBar, 28-03-2008 10:15 AM
    2 Pages
    1 2
    • Replies: 16
    • Views: 11,556
    29-03-2008, 04:44 PM Go to last post
  6. MeshinMesh

    Started by Firlefanz, 21-03-2008 07:07 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 9,886
    27-03-2008, 08:03 AM Go to last post
  7. Ray-plane collision

    Started by User137, 16-03-2008 02:55 PM
    • Replies: 7
    • Views: 9,921
    17-03-2008, 03:08 PM Go to last post
  8. Box2d wrapper for Pascal?

    Started by paul_nicholls, 19-02-2008 05:14 AM
    • Replies: 8
    • Views: 7,584
    24-02-2008, 09:26 PM Go to last post
  9. Sprite rotation, math problem

    Started by Senap, 02-01-2008 09:07 PM
    • Replies: 4
    • Views: 4,648
    03-01-2008, 09:43 PM Go to last post
  10. Bullet physics for Pascal?

    Started by llavigne, 11-11-2007 08:23 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 10,626
    19-11-2007, 01:09 PM Go to last post
  11. Bezier curves

    Started by User137, 01-11-2007 11:07 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 12,603
    04-11-2007, 01:31 AM Go to last post
  12. How to detect an intersection between two lines?

    Started by Brainer, 28-10-2007 04:54 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 12,116
    30-10-2007, 12:40 PM Go to last post
  13. Advanced procedural level generation

    Started by madwoody, 10-10-2007 01:39 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 11,637
    17-10-2007, 06:11 AM Go to last post
  14. Determining hit angles, etcetera

    Started by Robert Kosek, 17-08-2007 08:34 PM
    • Replies: 1
    • Views: 3,171
    17-08-2007, 09:33 PM Go to last post
  15. Matrix tester/applet

    Started by chronozphere, 09-08-2007 01:58 PM
    • Replies: 0
    • Views: 2,977
    09-08-2007, 01:58 PM Go to last post

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