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  • Recent Blogs

    Cooler

    Support for Vertex/Index Buffers

    [COLOR=#241E12][FONT=aktiv-grotesk][SIZE=2][FONT=arial]Added support for vertex/index buffers to the engine. Yes, yes, until now there were no GL buffers support in the engine - the geometry was...

    Cooler 23-05-2022 08:08 AM
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  • Recent Tutorials

  • WILL

    3rd PGD Challenge: At Your Command! 

    by
    WILL
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    Published on 15-08-2013 07:00 AM
    1. Categories:
    2. Competition
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    Thank you all for taking an interest in the 3rd PGD Challenge! The third challenge's theme will be 'At Your Command!'. You goal will be to make a playable game or demo that features a singular or multiple characters that you cannot control directly, but instead must give orders or manipulate them in some way to perform required functions or tasks towards a or any goals that cause you to win the game. The specific design of the game will be totally up to you!

    We've created a new event forum for you to create a new thread to post your progress, if you choose to do so and to discuss the Challenge with other competitors. You can access that right here.

    Be sure to read the full rules listed ...
    Read More Read More 20 Comments

    3rd PGD Challenge is coming! August 15th 

    by
    WILL
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    Published on 12-08-2013 06:12 PM
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    Hello fellow Pascal game devs!

    We would like to announce that the Pascal Game Development community will be holding our 3rd PGD Challenge event in a few days. All are welcome to participate and all are encouraged to not only take part, but also spread the word! The more the merrier and the better the showing for everyone involved. The theme and official rules, much like the last two events, will be posted here on PGD on the 15th of August, 2013 at the start of the event.
    ...
    Read More Read More 6 Comments

    Podcast: Red Ant Games Talks with Jim McKeeth at Delphi.org 

    by
    WILL
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    Published on 23-07-2013 10:44 AM
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    2. Community
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    Jason McMillen and Paul Nichols representing Red Ant Games talk with Jim McKeeth on his Podcast at Delphi.org about their current projects including working with Oxygene for Java, developing for Android, and their plans to develop for the new OUYA gaming console. They also discuss their latest project and first commercial game, Subject 33.
    ...
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    GDC Talk 2011: Turning Depression into Inspiration 

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    WILL
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    Published on 05-02-2013 11:18 PM
    1. Categories:
    2. Game Design
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    Michael talks about depression and how to be more productive developing games while depressed.
    ...
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    Smart Contest 2013: Round 1 "Graphics" Rules Announced 

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    WILL
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    Published on 02-02-2013 10:37 PM
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    The first of four competitions using the Smart Mobile Studio development tool by Optimale Systemer has begun. Smart (for short) will compile Object Pascal source into HTML 5 compatible JavaScript and HTML apps that you can deploy for any web browser or web-based mobile app.
    ...
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    Druids: Battle Magic Now on Mac OS X 

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    WILL
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    Published on 25-01-2013 01:27 PM
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    Druids: Battle Magic is a puzzle game by Seven Sails, published on Big Fish Games. It has been released for some time now, but finally it has made it's debut on the Mac thanks to Lazarus.
    ...
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    Getting Noticed: Why You Need an Online Portfolio and How to Make One 

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    WILL
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    Published on 22-01-2013 04:45 AM
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    2. Game Design



    Acquiring the right skills is only the first step to getting hired in the games industry; now those skills need to be displayed. A well-written cover-letter and resume are important but, in game development, the online portfolio is king.
    ...
    Read More Read More 3 Comments
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    Chebmaster

    Bryed 3d (1998) postmortem

    Thread Starter: Chebmaster

    First, there won't be download for you, ever. Because:
    1. The sources make your eyes bleed. I don't open them anymore for the sake of my own sanity.

    Last Post By: Chebmaster Today, 11:07 AM Go to last post
    Jonax

    Ponx - High DPI aware PONG style game for Linux

    Thread Starter: Jonax

    During the coding of Grayout, a floodfill style game, I became aware of the high DPI monitor problem. Well, it's a problem for the unaware programmer,

    Last Post By: SilverWarior Yesterday, 01:14 AM Go to last post
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