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  • Recent Blogs

    Cooler

    Support for Vertex/Index Buffers

    [COLOR=#241E12][FONT=aktiv-grotesk][SIZE=2][FONT=arial]Added support for vertex/index buffers to the engine. Yes, yes, until now there were no GL buffers support in the engine - the geometry was...

    Cooler 23-05-2022 08:08 AM
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  • Recent Tutorials

  • Game Projects

    Golden Wipf Extreme 3D Sandbox Game 

    by
    WILL
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    Published on 08-02-2011 12:08 PM
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    Carl-Philip Haensch has released his game Golden Wipf Extreme, or gwX for short. The game is a sandbox style game with the intention of having the traditional and funny atmosphere of the 2D ...
    Read More Read More 1 Comment

    Druids: Battle of Magic now on Desura Game Network 

    by
    WILL
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    Published on 06-02-2011 10:13 PM
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    The popular puzzle game made by Brazilian developer Cezar Wagenheimer, Druids: Battle of Magic is now availible on the Desura game network. Desura, in case you haven't heard of it, is a gaming network and store similar ...
    Read More Read More 4 Comments

    Get Perplxt on your iPhone or iPad 

    by
    WILL
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    Published on 05-02-2011 09:50 PM
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    A new independent developer by the name of Squeaky Duck Design has released a puzzle game called Perplxt for iOS and can be played on either an iPhone, iPod Touch or iPad. ...
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    Prometheus Video - A brief overview [0.2.1] 

    by
    code_glitch
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    Published on 13-12-2010 12:13 PM
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    2. Game Projects,
    3. Developer Tools,
    4. Game Libraries

    As of version 0.2, there are two twins of each release of prometheus: a stable sdl based branch and its counterpart - the unstable but high performance twin written in OpenGl. I have adopted this practice to better suit the needs of users of Prometheus. If your code is slow, try the OpenGl version. If it crashes, try the Sdl version.

    Of course, if I am to release Prometheus successfully, I will need a wealth of documentation and tutorials. That is work; almost as much as thinking up what prometheus should do and what beginners would want to do along with how to achieve it. Thus development is slow. However, I hope to enlighten the community to the current progress of the Video unit that has been my main focus so ...
    Read More Read More 1 Comment

    From Germany with Gael 

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    WILL
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    Published on 10-12-2010 06:05 PM
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    Game engines seem to be rather popular these days, so here is another from German developer David. Gael is the working title for a new first person shooter game with it's own game engine. The game ...
    Read More Read More 3 Comments

    dxbx; A Delphi-made XBox Emulator for Windows 

    by
    WILL
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    Published on 04-12-2010 04:42 AM
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    Well I didn't name it so I can't tell you why they called it that, but dxbx is an original XBox --not to be confused with the newer XBox 360-- emulator for Windows. It uses Direct3D ...
    Read More Read More 12 Comments

    Scare Yourself with Tower 22 

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    WILL
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    Published on 01-12-2010 03:52 PM
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    This creepy new game concept by Rick Nieuwlaat from the Netherlands, has the working title of Tower 22. This game demo has an amazing amount of detail so far and does a great job both musically and ...
    Read More Read More
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  • Latest Forum Topics

    Jonax

    Ponx - High DPI aware PONG style game for Linux

    Thread Starter: Jonax

    During the coding of Grayout, a floodfill style game, I became aware of the high DPI monitor problem. Well, it's a problem for the unaware programmer,

    Last Post By: Jonax Yesterday, 09:40 PM Go to last post
    Chebmaster

    Bryed 3d (1998) postmortem

    Thread Starter: Chebmaster

    First, there won't be download for you, ever. Because:
    1. The sources make your eyes bleed. I don't open them anymore for the sake of my own sanity.

    Last Post By: Jonax Yesterday, 09:09 PM Go to last post
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