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Published on 13-12-2010 12:13 PM
As of version 0.2, there are two twins of each release of prometheus: a stable sdl based branch and its counterpart - the unstable but high performance twin written in OpenGl. I have adopted this practice to better suit the needs of users of Prometheus. If your code is slow, try the OpenGl version. If it crashes, try the Sdl version.
Of course, if I am to release Prometheus successfully, I will need a wealth of documentation and tutorials. That is work; almost as much as thinking up what prometheus should do and what beginners would want to do along with how to achieve it. Thus development is slow. However, I hope to enlighten the community to the current progress of the Video unit that has been my main focus so
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Support for Vertex/Index Buffers
[COLOR=#241E12][FONT=aktiv-grotesk][SIZE=2][FONT=arial]Added support for vertex/index buffers to the engine. Yes, yes, until now there were no GL buffers support in the engine - the geometry was...
Cooler 23-05-2022 08:08 AM