If you're a site regular you will undoubtedly have seen the community project announcement that was made just over a week ago, if not, then read on for details of what will hopefully be the first of many community projects here at Pascal Game Development.
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We have updated our OpenGL headers to support the latest OpenGL 4.4 specs. So if you're using Delphi and/or Free Pascal and want to use all of the latest features OpenGL has to offer, please visit their english wiki-page for the header and grab a copy of it.
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I'm proud to announce a release of Castle Game Engine 4.0.0, an open-source 3D game engine for FPC/Lazarus. This release adds a lot of features to make the engine really comfortable for game developers.
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Yuriy Kotsarenko (aka Lifepower) from Afterwarp Development (formerly Afterwarp Interactive) announced that Asphyre Sphinx has been updated to 2.0.4. Also in his announcement, he notes that you can now get access to the Asphyre library on Google Code.
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A new 0.3.0 version of ZenGL is now in beta. Andrey Kemka aka Andru has been working rather hard on this latest release. This new version focuses on iOS and Android support along with support of zip compressed archives, multi-threaded resource loading, video decoding subsystem and extra bindings for C/C++.
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Jason Southwell of Sivv has written a small racing game demo made using the Apesuite component suite for Delphi XE2's new FireMonkey framework. They are currently working on Beta
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You ever wondered if a SDL image can be converted to an OpenGL texture?
That would be great fun since SDL, with its system independent, easy to use graphic file loader functions, combined with those mighty image manipulation features, could prepare amazing texture effects. That is if one knows how to convert the SDL image to an OpenGL texture.
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Hello, I am rewriting my game engine (using GDI BitBlt only) and doing my first steps now with Direct2D rendering and using TDirect2DCanvas and RenderTarget
I’m looking for ways of communication between an html/JavaScript client and a Pascal server. The common way of communication for such a client seems to
Direct2D
Thread Starter: ericlangedijkHello, I am rewriting my game engine (using GDI BitBlt only) and doing my first steps now with Direct2D rendering and using TDirect2DCanvas and RenderTarget
Last Post By: ericlangedijk 27-02-2021, 08:04 PM