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  1. Welcome to PGD

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    AthenaOfDelphi

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  3. Hi Unregistered, welcome back to PGD. The site has recently been migrated to new hosting, so if you notice anything that doesn't appear to be quite right please drop an email to me at athena at outer hyphen reaches dot com or post in this thread. Thanks :) AthenaOfDelphi

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  • Recent Tutorials

  • Game Libraries

    PGD Community Engine - Community Project 

    by
    AthenaOfDelphi
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    Published on 03-05-2014 08:18 AM
    1. Categories:
    2. Community,
    3. Game Libraries

    If you're a site regular you will undoubtedly have seen the community project announcement that was made just over a week ago, if not, then read on for details of what will hopefully be the first of many community projects here at Pascal Game Development.
    ...
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    DGL OpenGL Header 4.4 

    by
    Sascha Willems
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    Published on 28-07-2013 06:46 PM
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    2. Game Libraries
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    We have updated our OpenGL headers to support the latest OpenGL 4.4 specs. So if you're using Delphi and/or Free Pascal and want to use all of the latest features OpenGL has to offer, please visit their english wiki-page for the header and grab a copy of it.
    ...
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    Castle Game Engine 4.0.0 Release 

    by
    michalis
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    Published on 26-01-2013 09:10 PM
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    I'm proud to announce a release of Castle Game Engine 4.0.0, an open-source 3D game engine for FPC/Lazarus. This release adds a lot of features to make the engine really comfortable for game developers.
    ...
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    Asphyre Sphinx 2.0.4 & Available On Google Code 

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    WILL
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    Published on 18-08-2012 10:46 PM
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    Yuriy Kotsarenko (aka Lifepower) from Afterwarp Development (formerly Afterwarp Interactive) announced that Asphyre Sphinx has been updated to 2.0.4. Also in his announcement, he notes that you can now get access to the Asphyre library on Google Code.
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    ZenGL 0.3 Beta 

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    WILL
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    Published on 03-05-2012 04:17 PM
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    A new 0.3.0 version of ZenGL is now in beta. Andrey Kemka aka Andru has been working rather hard on this latest release. This new version focuses on iOS and Android support along with support of zip compressed archives, multi-threaded resource loading, video decoding subsystem and extra bindings for C/C++.
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    Apesuite SVG Racing Game Demo 

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    WILL
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    Published on 25-03-2012 11:22 PM
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    Jason Southwell of Sivv has written a small racing game demo made using the Apesuite component suite for Delphi XE2's new FireMonkey framework. They are currently working on Beta ...
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    Free Pascal Meets SDL: Convert SDL Images to OpenGL Textures 

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    Matthias
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    Published on 12-03-2012 08:50 PM
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    You ever wondered if a SDL image can be converted to an OpenGL texture?

    That would be great fun since SDL, with its system independent, easy to use graphic file loader functions, combined with those mighty image manipulation features, could prepare amazing texture effects. That is if one knows how to convert the SDL image to an OpenGL texture.
    ...
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    Cybermonkey

    Problem with compiling SDL2 on macOS Ventura with Apple Silicon

    Thread Starter: Cybermonkey

    Hello everyone,

    unfortunately, I'm stuck here. I'm trying to compile a program that uses SDL2 on a Mac with macOS Ventura and Apple Silicon.

    Last Post By: Cybermonkey 30-03-2023, 03:58 PM Go to last post
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