The Journey


Thank you all for taking an interest in the 2nd PGD Challenge! The second challenge's theme will be 'The Journey'. You goal will be to make a playable game or demo that features multiple locations each with their on style and feel. Of course your game can be of any genre, but it should feature traveling from location to location. You can have the game play take place at the location it's self or traveling from a location to a new location. The design will be totally up to you!

There is a minimum limit of at least three locations, but more may be included. You will be scored on five main categories from two judges just like the previous challenge last year.

We've created a new event forum for you to create a new thread to post your progress, if you choose to do so and to discuss the competition with other competitors. You can access that right here.

Be sure to read the full rules listed below. Failure to follow these rules, could disqualify you from the challenge or cause you to perform poorly. Please read them carefully. If you have any questions please post them in this thread provided in the 2nd PGD Challenge event forum.

You may receive bonus points for extra effort. Should you add extra locations to your game, you will receive a bonus for each extra up to a maximum of 5 extra locations. As with the first 3, each must as well have their own look and feel.

Your submissions will then need to be uploaded to an FTP account before the end of challenge date at: April 29th. After that date judges will begin scoring, adding bonus points and tallying up your scores.

Good luck to everyone and have fun creating your entries!

Challenge Goals:

THEME: This challenge's theme is Travel. You or your team's goal is to make a game where you travel from location to location. Gameplay can take place traveling from location to location or at each new location. Each new location must have a different visual theme and it must be obvious that you are in a new location. Different music can also be used as well to help give a different feel to each new location your game visits. Beyond that there are no further guidelines to follow in the design of your game other than a minimum limit of locations you must have in-game.

LOCATIONS: There must be a minimum of 3 locations in total! Each individual location must have it's own visual theme or style. Music can be used to help improve the theme, but will not count if used alone to differentiate from a past location.


  1. 5 points for each extra location. Maximum of 5!

  2. 20 points for being able to revisit locations.

EXTRA LOCATIONS: You may receive an added 5 bonus points to your end score for each additional location beyond the minimum required to a maximum of 25 bonus points total. So that means any more than 5 extra locations on top of the required 3 will not give you more bonus points.

REVISITING LOCATIONS: You will receive a bonus of 20 points if you allow your players to go back to previously visited locations during the same play-through of your game. This can be done by either allowing players to select the next location to visit and/or travel to OR by having the locations linked in such a way that the players are freely able to travel openly between them to complete goals or unlock newly accessible areas later on in the game. The option of how you use this is up to you, but should players be abel to revisit new levels later on during play, you will receive the bonus points.

START DATE: e competition starts right now; 30th of March, 2012. Start planning and coding today!

END DATE: The competition ends at midnight of the 29th of April, 2012. This gives you just over 4 weeks to complete your entries and upload it to the FTP server.


Each Judge will give a score from 0 to 10 for each of these 5 categories...

Graphics & Audio  =  Score  x  10

Easy of Control  =  Score  x  10

Stability & Lack of Bugs  =  Score  x  10

Innovation & Creativity  =  Score  x  10

Fun Factor  =  Score  x  10

Total Score  =  ( G&A  +  EoC  +  S&LoB  +  I&C  +  FF )  x  2 (judges)

Final Score  =  Total Score  +/-  Bonuses

Max possible Total Score without bonuses is 1000!


Jim McKeeth

System 1) PC running Windows 64-bit *

CPU: 2.4 GHz Intel Core 2 (Quad Core Q6600)

Memory: 8 GB 1067 MHz DDR3

Graphics: nVIDIA GeForce 9400M GT 512MB VRAM

Audio: Intel High Definition Audio (Built-in)

* Linux available via Live CD!

System 3) MacBook Pro running Mac OS X 10.7.3 (Lion)

CPU: 2.26 GHz Intel Core 2 Duo (Dual Core P7550)

Memory: 4 GB

Graphics: nVIDIA GeForce 9400M (Built-in)

Audio: Cirrus Logic CS4206A (Built-in)

Johannes Stein aka Stoney

System 1) MacBook Pro (Laptop) running Mac OS X 10.6.7 (Snow Leopard), Linux and Windows 7

CPU: 2.53 GHz Intel Core 2 Duo

Memory: 4 GB

Graphics: nVidia 9400 (Built-in)

Audio: ?

System 2) ITX running Windows 7 and Linux

CPU: 3.33 GHz Intel i3-560 x 2

Memory: 4 GB

Graphics: ATI Radeon 5750

Audio: ?

System 3) ASUS EEE Netbook running Windows XP and Linux

CPU: 1.6 GHz Intel Atom

Memory: 1 GB

Graphics: Intel GMA

Audio: ?

1st Place: Platformation by Paul Nicholls

2nd Place: War Trail by Eric Grange

3rd Place: Portal by Jimmy Valavanis

Game Submissions:

Go White

by Ingemar Ragnemalm


Momen 3D: Fall of Mankind

by Guillermo Martínez J. & Rubén Deig R




by Paul Nicholls




by Jimmy Valavanis


Stars Reach

by Teemu Valo


War Trail

by Eric Grange


pstudio’s Game

by Peter Pedersen