Aladdin and Lion King for PC
This games uses 256color palette. This mean only 1 byte per color instead of 4.
Aladdin and Lion King for PC
This games uses 256color palette. This mean only 1 byte per color instead of 4.
Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why
And their resolution was 320x240 i think.
Usually fullscreen media is built from numerous small images using scaling, rotating, multiplicating, tiling and all kinds of effects. Diablo 2 for example has a ton of very small tiles. One could from first glance think that a big house you see in game is an actual big image, but its not.
The problem in old games was that they use DirectDraw. It not allows to use textures but Surfaces instead. And surface cannot exceed screen resolution. So even if image was big it slices when loading into smaller ones.
Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why
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