The problem in old games was that they use DirectDraw. It not allows to use textures but Surfaces instead. And surface cannot exceed screen resolution. So even if image was big it slices when loading into smaller ones.
The problem in old games was that they use DirectDraw. It not allows to use textures but Surfaces instead. And surface cannot exceed screen resolution. So even if image was big it slices when loading into smaller ones.
Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why
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