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Thread: Rotating Planet (moon)

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  1. #1
    Makes sense

    Well, it looked like Traveler said, no depth. The image is moving left, circlular piece is cut from it and glow added on top. I'm sure many image softwares can do the needed "bump" effect on 1 go. Roughly it means corners pinched radially towards middle and center scaled up. But doing that all by hand for each frame could be frustrating i assume, some frame was already a few pixels off the place but it wasn't very noticable.

    Even when the animation has so many frames, trying to rotate the moon slowly looks animating in big steps so it was only watchable in high speed. Some fading effects could alleviate that, or there is no issue if it's shown almost still.

    Also the looks is very cartoony. You could have alot more contrast even up to fully black side.
    Last edited by User137; 04-08-2011 at 08:48 PM.

  2. #2
    I have created a little viewer [click] to see what it looks like. I stand by my previous explanation. It sort of looks like you're looking through a tube which is moving over your texture. I'm not sure if it's any use to you but I included a render of your texture mapped onto a 3d sphere, too. (switch using buttons [1] and [2])

  3. #3
    Thank you,

    I just tried to do that with spining globe in gimp ( you've also did that ? ) ... created a new texture 512x512x24 ... it actualy works nice when I set it to make 60 images... the only problem is that it looses it's cartoony touch, is there a way to preserve it? Maybe I should use much darker colors and it would look better on the sphere?

    Also how did you extract the images from gimp ? Is there a one click extract all created images ?

    Rob

  4. #4
    Hmm, I think you misunderstood. I did not use Gimp, but Lightwave. That's a 3D modeling and animation program similar to 3DStudio Max, Maya or Blender. I created a 3d sphere and attached your texture to it, which I rendered to a spritesheet in 48 frames.
    It's an entirely different process than what you're using.

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