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  1. #1
    Thanks to the help of damadmax (a user from the delphigl.com forums) I can now present a Mac OS X port of glCapsViewer! So with Mac OS X, Linux (i386) and Windows I got the most common operating systems covered and hopefully this tool along with it's database will become a valuable resource for all OpenGL developers out there.

    The Mac OS X version is 0.6. It's just a minor fix that stops it from creating a temporary report file for upload and instead directly sends the stream to the server. This was necessary to make it work from a .dmg (which I was told is the preferred way of distributing Mac OS apps) and therefore I changed the version number for the Mac release.


    Note that the database now has it's own subdomain, so be sure to use this if you want to access it or link to it : http://openglcaps.delphigl.de/
    You can grab the Mac OS X version over here : http://www.saschawillems.de/?page_id=771


    Note : I don't have a mac myself and therefore can't compile for it (thanks to Apples stupid policy of not distributing developer libs for it's OS free, at least not afaik). So I would be happy to get some feedback from Mac OS X users wether it actually works or if it's making problems. Though there are already Mac reports in the database so it should work I guess.

  2. #2
    Co-Founder / PGD Elder WILL's Avatar
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    Quote Originally Posted by Sascha Willems View Post
    I can now present a Mac OS X port of glCapsViewer!
    Excellent, I'll be glad to submit my iMac's hardware as well then! That's if it works.
    Jason McMillen
    Pascal Game Development
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  3. #3
    Co-Founder / PGD Elder WILL's Avatar
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    It worked. Nice job! Works like a charm, except the App icon is a bit small and looks silly tiny on my system. lol

    I submitted a report (and it seems I did so before while running WinXP in Parallels on this system too!) which worked just great. Kudos to whomever did the porting. Maybe they can take a look at one of my game projects I'm trying to port over to Mac just now.

    Well if you got it going for Mac, the next logical step is iOS! You'd only need a single report from each device, unless you are trying for popularity of hardware.

    Oh and don't forget to update your new URL in your downloads page! I noticed it wasn't changed yet.
    Jason McMillen
    Pascal Game Development
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  4. #4
    Ah great that it worked. Mac OS X reports are coming in, so I guess the tool works fine everywhere. As for the icon, it's out of my hands but I gave damadmax the same Icon that I used for the linux/windows versions, so dunno why it's so small.

    And the port was pretty easy, as I mostly prepared it before sending it to damadmax, so he only hat to add a few lines (mostly for getting the OS-version info). And yeah, iOS would be nice too I guess, I'll have to think about that one.

  5. #5
    Co-Founder / PGD Elder WILL's Avatar
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    I think it's the case of it being only 16x16 or 32x32. Mac OS X uses a much higher resolution for their icons. That's why they look so much nicer than older Windows I think. Unless he did something to resize it, but that wouldn't make sense. Just try sending him a bigger size icon. 64x64 or 128x128 or 256x256 even should do it.
    Jason McMillen
    Pascal Game Development
    Co-Founder





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