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Thread: SFBomber release

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  1. #8
    Quote Originally Posted by WILL
    Neat looking game. Would have made a great entry into the last PGD Challenge!
    Thanks. Even though I thought about this I felt it would be unfair to submit a game which I spent several years to made when the time frame for development actually is rather short. From what I saw I also recognized that my game should be doomed to failure if compared.


    Quote Originally Posted by Traveler
    I believe it's from a bomb getting destroyed. Now that the game is not so fast anymore I can see an explosion right after you gain control over the plane after a respawn.
    Edit: I noticed that it's from pressing spacebar while the plane is still making its entrance. There's is no visible bomb but after gaining control, the destruction from the bomb seems to be there.
    I could reproduce this. I fixed it.

    Quote Originally Posted by Traveler
    I'm not sure what you fixed, but I still see the -1 and plane destruction (unless perhaps this is intensional). I also noticed that if you press escape without having scored points your quit the game entirely instead of returning to the menu.
    The "fixed" was related to the statement that sometimes you get back to the main menu and sometimes leave the game completely on using ESC.

    I could reproduce that if no score was achieved the game seems to close completely on ESC. I fixed this now. The appearance of -1 as Life count was intentionally (as an indication that ESC was pressed), however since it raised so much confusion I now changed it.

    Quote Originally Posted by Traveler
    Two other things I noticed.
    - lifes is spelled lives
    - when you die and the plane is against the right screen you can still move the plane, causing the plane to shake.
    Both fixed.

    Thanks Traveler for your support! Without your statements 0.9 RC4 wouldn't be as stable as it is now. With the new release the plane is also slightly faster.
    Last edited by Reiter; 07-08-2011 at 04:56 PM.

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