Thanks KidPaddle, failure is fixed Luckily variable "i" just earlier went through for 0 to 0 so it worked.

And paul, i just now added zip to first post. There is also new keys to use, Numpad + and - to change zoom level (1x-6x).

What i last added yesterday was that when water detaches it takes parameter on which direction it will start heading into. Like, if a water particle collides it from right, it will start moving left rightaway, if it can't go down or once it falls down. I think this chain reaction was part of making it faster fluid.