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Thread: Cave flying technique

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  1. #1
    I had a look into your code and maybe there is a little failure on

    // Move and collide players
    for p:=0 to 0 do
    with pl[i] do begin
    iy:=iy+5*lag/1000; // gravity

    "with pl[i] do begin" must be "with pl[p] do begin"?

    Thomas

  2. #2
    Thanks KidPaddle, failure is fixed Luckily variable "i" just earlier went through for 0 to 0 so it worked.

    And paul, i just now added zip to first post. There is also new keys to use, Numpad + and - to change zoom level (1x-6x).

    What i last added yesterday was that when water detaches it takes parameter on which direction it will start heading into. Like, if a water particle collides it from right, it will start moving left rightaway, if it can't go down or once it falls down. I think this chain reaction was part of making it faster fluid.

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