Hi,
I am Andreas Loew - author of the two tools mentioned above. If one of the formats already available is ok it would be good - otherwise I could add new formats which better fit your needs.
Just let me know ;-)
Cheers
Andreas
Hi,
I am Andreas Loew - author of the two tools mentioned above. If one of the formats already available is ok it would be good - otherwise I could add new formats which better fit your needs.
Just let me know ;-)
Cheers
Andreas
I'm already using TexturePacker for the iOS port of Dreams of a Geisha and I will use it to all my new games!
Excellent toll and great support! =)
I'm using the Sparrow Exporter, for now I only have the basic support for it (No Trim or Rotation), but I heard that some day ZenGL game engine may support it natively! : P
Cezar Wagenheimer from Green Sauce Games
Programmer of Druids - Battle of Magic, Abra Academy, Abra Academy - Returning Cast, Rabbit Jump, Dreams of a Geisha and Heroes from the Past: Joan of Arc
Wagenheimer's Game Development Blog
I totally want to add texture packing support to nxPascal. Important thing just is that it has an editor that is full featured and free. I made one such simple packer for bmp files many years ago so there is some code base.
I also discovered the difficulty of making such algorithm that would make the tightest possible fit... and it really is a complex mathematical problem. Because there may be 1000 sprites where each have millions of choices for possible location. So what i did was simple "magnetic pull" on sprites towards top left corner and was able to move obstacle sprites around with cursor Because for some problems human eye can see things quicker.
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