Hey guys,
first of all this post might be in the wrong category. But I don't where it would be a better fit.

A while ago I found TexturePacker which is a tool to generate a texture atlas out of a number of images. I've Paul's Image Packer so far but TexturePacker provides multi-platform support. There are also additional settings like rotating or cropping a few images to save some space in the big texture atlas image.

From the same author another tool called PhysicsEditor which allows you to create and manipulate physic-based shapes and export it to different formats.


As expected both TexturePacker and PhysicsEditor don't support any Pascal engines at the moment, but the generated output for other game engines (which is XML, JSON, plain text or PList) can be processed quite easily using some standard XML libraries for FreePascal or Delphi.