Hi, I made a realtime game on a timer with interval 10ms.

I tested this game on the same computer but on 3 different OS.

Windows XP pro - 10ms 100%
Windows XP home - 15,5ms 64%
Windows 98 - 50ms 20%

WTF!!. This is weird. Obviously there is some setting in the OS that manipulate the Timer.

Also gettickcount seems to work on those rates, I used a ping method with gettickcount and on 98 I get only pings of 0-50-100-etc

Does anyone know how I can change those settings?

thx in advance