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Thread: Ragdoll physics, line vs polygon testing

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  1. #1
    Quote Originally Posted by Carver413 View Post
    you didn't really say if it was 2d or 3d so maybe this will help.
    http://sourceforge.net/projects/pappe
    and for 2d
    http://lazarus.freepascal.org/index....c,13626.0.html
    don't know if they have what you want but perhaps they will be useful anyway
    Now, Pappe does seem interesting. But it doesn't seem to support OSX. Is it mature enough to be worth porting?

  2. #2
    Quote Originally Posted by Ingemar View Post
    Now, Pappe does seem interesting. But it doesn't seem to support OSX. Is it mature enough to be worth porting?
    I'm the author of PAPPE. PAPPE itself is fully crossplatform, only the demo examples are still win32-only.

  3. #3
    PGDCE Developer Carver413's Avatar
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    Quote Originally Posted by Ingemar View Post
    Now, Pappe does seem interesting. But it doesn't seem to support OSX. Is it mature enough to be worth porting?
    I had the demo up and running back when I was still windows. I would say it would be worth the work to port the demo. I have planned to adapt it to my 3.3+ frame work, but havn't gotton that far yet. it's a shame that it isn't seeing more use. most people opt for newton or bullet. perhaps that is why BeRo hasn't really done much to it in a while. I myself like the Idea of having the code vs working with a LIB. JMonkey actually ported bullet to thier engine. too bad it's java.

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