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Thread: Ludum dare 21

  1. #1

    Ludum dare 21

    Woah. I made a game that's actually playable.. That has never happened before!

    I made it using ZenGL, which I must say was a good choice. I chose it yesterday and it has been a no problem ride

    You can see it here(if the site isn't down): http://www.ludumdare.com/compo/ludum...eview&uid=1504

    Or get it here: http://j-software.dk/ld48.zip
    ss1.jpg

    Any other Pascalians there this time?
    Peregrinus, expectavi pedes meos in cymbalis
    Nullus norvegicorum sole urinat

  2. #2
    PGD Staff code_glitch's Avatar
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    JSoftware, is this post for your game or is it for all PGD LD entries?

    Edit: Sorry, retard mistake (48h, 6h sleep not good.)

    My entry can bee seen in its entirety of incompleteness bug etc over here:
    http://www.ludumdare.com/compo/ludum...eview&uid=4203
    Even the name has a nice typo, but it shows the nature of LD so I'll keep it I think.
    Failing that then there is:
    win32: http://dl.dropbox.com/u/4853895/Cyberspace-Win32.zip
    Linux x64: http://dl.dropbox.com/u/4853895/Cybe...inuxX64.tar.gz
    Both include source and I recommend compiling yourself.

    A bug affecting sound in the Win32 has yet to be found...

    Edit2: Dont forget you need the sdl-dev libraries since sdl is used for resource loading That Sdl_mixer, Sdl_Image, Sdl, Sdl_TTF and etc...
    Last edited by code_glitch; 22-08-2011 at 11:56 AM.
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

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