Looking pretty good so far
Keep up the good work!
cheers,
Paul
Looking pretty good so far
Keep up the good work!
cheers,
Paul
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Seafox
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Hi Robert, why not post some screenshots to show off what your game looks like.
Including screenshots and even video of your projects actually increases visibility and as a result interest in projects posted on PGD. Something I noticed years back. Plus it gives more for people to provide feedback on, especially if their default platform is not the one you are developing for. It is a multi-platform industry more than ever now. (For example I'm on a Mac right now.)
I like Traveler's platformer tutorial myself. I took a lot of ideas from the tutorial you speak of an incorporated them into my own platform game engine I started a few years back. If you are interested, you can probably find a link to the source code here on PGD. Just do a search for Cyber-Crisis and it should come up. I believe I named the file c-c_source.zip or something to that effect. If you do find it, or want it (I can send it via email) I've given it away since the project was canceled so I don't mind if you use it or take pieces from it for your own game projects. I'd change up the artwork for anything final that you do though.
Also did you mean to show off your project rather than ask about Andorra 2D, because I don't see much about your post that relates to Andorra 2D. We should all make our best effort to keep the forums organized and on topic in the right forum topics. So let me know and I'll move your post to the right forum. Thanks.
Hello,
WILL : it's about Andorra 2d , I wanted to show what I did, and maybe I incorrectly formulated it... I really wanted feedback if I'm doing something wrong, or if there are better ways to do it in Andorra 2d.
Greetings
Robert
Looks nice, works like a charm on Ubuntu 10.10 x64 with wine 1.3.26 and am I correct in saying the points on the person are for collision detection? Shiny.
I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.
Nice work, much better result than I have managed in the past with collisions.
With your grassy/ground textures I noticed when jumping (not walking off edge and falling) that you have the same issues I once had, where you actually see the bottom of the sprite fall below the top edge of the ground and quickly get pushed back up. I think I actually ended up fixing that, but it was so long ago I can't remember.
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