So my pixel version should now be working correctly. Uploaded the files in its thread:
http://www.pascalgamedevelopment.com...4326#post64326
Here's additional eye candy when i was still debugging the behaviour.
Blue = solid water drawn in texture
red = moving water with density<254
yellow = moving water with density=254
gray = moving water with density=255
Another picture just added... First i piled up a massive amount of water. Then go middle of water, hold firing key down and do a full 360 turn and you get something like this:
http://imageshack.us/photo/my-images/825/waterbig.png/
I just love to see things huge, lol. 46000 living water particles waving the streams. Very soon after it stabilized to more normal number of 1300 moving, where cpu is happy at 0% use.
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