Looking through it - gives me a break from modularization of prometheus so you're welcome for posting this... Plus thats a nice article - maybe making a pascal version of the tutorial would be nice for the PGD archives
Looking through it - gives me a break from modularization of prometheus so you're welcome for posting this... Plus thats a nice article - maybe making a pascal version of the tutorial would be nice for the PGD archives
I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.
paul: It wouldn't be a big nono if I wrote an equivalent bit of code to this since my port does not look too pretty in the IDE and gave you that instead? Trying to translate this C/C++ is not hard its just a tad annoying TBH. I wish we had a continue statement in pascal (not sure one does not exist actually ).
I'll get back to you guys with my equivalent code for this most soon... A fluid simulation engine would be quite nice for my games too.
I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.
It does in fact exist.I wish we had a continue statement in pascal (not sure one does not exist actually).
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