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Thread: Trouble porting liquid simulation to Pascal - AARRGGHH!

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  1. #1
    I managed to partially do my idea on the pixelmap demo, just that i haven't done the solidifying part yet. With tiles that would be simple but i have to optimize the visuals for rendering to texture... So in the end all that would remain as particles is water surface and falling water, rest would become solid blue.

    Cpu use was showing 0% at 3000, 12% at 5000 particles and going up from there. The solidifying would greatly reduce the amount of particles.

    And it was quite fun to do too, was pulling my hair almost when equasion was wrong and water was disappearing slowly

    Edit: Solidifying is working now in my dev version and it's awesome! Just 1 bug with some random particles leaving bubbling inside and doesn't fill their density up. After that's fixed i'll show again.
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    Last edited by User137; 31-08-2011 at 09:15 AM. Reason: project with source added

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