View Poll Results: Are you interested in the Sushi Quest engine?

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  • Yes, and I would pay for a license

    3 12.50%
  • Yes, but only if free

    11 45.83%
  • Yes, other option (explain)

    5 20.83%
  • Not interested

    5 20.83%
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Thread: My game engine

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  1. #1
    Quote Originally Posted by azrael11 View Post
    Just give us the url...
    Sorry, it's not online yet, as soon as I put it online I'll show the url here.

    Quote Originally Posted by azrael11 View Post
    Great news.... Great thoughts...
    I am waiting for this... Android support...
    Pascal Community is behide you... to support and help...
    Thanks!

    Quote Originally Posted by paul_nicholls View Post
    Awesome mate! Keep up the excellent work, looking forward to the release
    PS. is your avatar one of the characters from the Japanese Anime Naruto (the shark dude)?
    Thanks!
    And yes, that's where my avatar is from

  2. #2
    My plan is to make this the most extensive/portable pascal engine of all time
    Seems you have a competitor in portability, which is exist long time and currently moves to Android too

  3. #3
    Quote Originally Posted by Andru View Post
    Seems you have a competitor in portability, which is exist long time and currently moves to Android too
    Yes, I know about you and ZenGL, you helped me sometime ago with some problems I had porting the engine
    I guess the main difference between them is that ZenGL main focus is 2D and mine main focus is 3D games.
    As far I as know there are no other portable pascal engines that also support iOS and Android, I might be wrong though.

  4. #4
    Quote Originally Posted by Relfos View Post
    yes, that's where my avatar is from
    haha! I thought so

    I have been watching loads of Naruto lately (can't get enough of it!). While I was looking at your avatar last night, it occurred to me that those red bits on the clothes might have been red clouds like the bad guys wear, and that his head looked a bit like the shark dude! LOL

  5. #5
    I have good news, I've got some help in the Android port, and the engine is soon going to be available for it, including full 3D graphics
    Also I already got lots of sample code written, so hopefully everything will be ready to release in some weeks.
    Get ready to get surprised by all features that this engine is going to provide!

  6. #6
    Good news! I'm looking forward to the release
    Get your fpc4gba copy now!
    Get your fpc4nds copy now!

  7. #7
    Quote Originally Posted by Relfos View Post
    Get ready to get surprised by all features that this engine is going to provide!
    Just a moment.....
    .....
    .....
    I am ready....

  8. #8
    I already got a website online (just finishing some details before showing it here, to make sure everything is working).
    Now I'm writing the wiki documentation (that will contain very useful info about everything related to the engine).

    Also I will only exclude some parts of the engine in this release, basically anything that I did not use yet in my games, that I don't consider in a production ready state (as in, fully optimized and tested). This means some the terrain rendering and some other classes will only be released later (hopefully in some months).
    The android port I also need to test it thoroughly, before releasing it.
    However Windows, Linux, OSX and iOS support is ready for shipping real titles (as I already have published 5 different games using this engine, for all of those platforms)

    There was also support for nintendo DS, is currently now broken but I'll try to make it work soon (however I'll probably only support 2D games for this, while I did make the 3D part of the engine run on it, the lack of floating point makes it unusable).

    The engine will be free to use for non-commercial projects, otherwise an indie license will be required (price will be 100$).

  9. #9

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