Yes, and I would pay for a license
Yes, but only if free
Yes, other option (explain)
Not interested
Seems you have a competitor in portability, which is exist long time and currently moves to Android tooMy plan is to make this the most extensive/portable pascal engine of all time
Yes, I know about you and ZenGL, you helped me sometime ago with some problems I had porting the engine
I guess the main difference between them is that ZenGL main focus is 2D and mine main focus is 3D games.
As far I as know there are no other portable pascal engines that also support iOS and Android, I might be wrong though.
haha! I thought so
I have been watching loads of Naruto lately (can't get enough of it!). While I was looking at your avatar last night, it occurred to me that those red bits on the clothes might have been red clouds like the bad guys wear, and that his head looked a bit like the shark dude! LOL
Games:
Seafox
Pages:
Syntax Error Software
itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
I have good news, I've got some help in the Android port, and the engine is soon going to be available for it, including full 3D graphics
Also I already got lots of sample code written, so hopefully everything will be ready to release in some weeks.
Get ready to get surprised by all features that this engine is going to provide!
I already got a website online (just finishing some details before showing it here, to make sure everything is working).
Now I'm writing the wiki documentation (that will contain very useful info about everything related to the engine).
Also I will only exclude some parts of the engine in this release, basically anything that I did not use yet in my games, that I don't consider in a production ready state (as in, fully optimized and tested). This means some the terrain rendering and some other classes will only be released later (hopefully in some months).
The android port I also need to test it thoroughly, before releasing it.
However Windows, Linux, OSX and iOS support is ready for shipping real titles (as I already have published 5 different games using this engine, for all of those platforms)
There was also support for nintendo DS, is currently now broken but I'll try to make it work soon (however I'll probably only support 2D games for this, while I did make the 3D part of the engine run on it, the lack of floating point makes it unusable).
The engine will be free to use for non-commercial projects, otherwise an indie license will be required (price will be 100$).
sounds awesome
Games:
Seafox
Pages:
Syntax Error Software
itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
Bookmarks