Quote Originally Posted by czar View Post
wow you are a busy beaver. List is very impressive. kudos.
Looks like a big list but it took about seven years to get there

Quote Originally Posted by WILL View Post
I'm curious though, what about the level of game design on top of all those technologies? I mean would I be able to design worlds using my own graphics and characters and animations with the same level of functionality as the Sushi Quest game? Same type of object models and game mechanics, etc...
No, gameplay code is not part of the engine. I don't think that kind of thing should be included, as it imposes limits. I can usually sketch a new game prototype in one day using this framework (for example, the prototype that appears on Sushi Kart video was done in two days, and my Splash Ball and Icarus Sky were created and released on the App Store in a couple of days)