Looks like a big list but it took about seven years to get there
No, gameplay code is not part of the engine. I don't think that kind of thing should be included, as it imposes limits. I can usually sketch a new game prototype in one day using this framework (for example, the prototype that appears on Sushi Kart video was done in two days, and my Splash Ball and Icarus Sky were created and released on the App Store in a couple of days)
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