Quote Originally Posted by pstudio View Post
That is indeed an impressive list.
Would you care to elaborate on entity management? Are entities full objects in a game world with physics, logic and graphical representation or is it only graphical? In my book a game framework first becomes a game engine when it has a system in place to easily and quickly create objects in the game world.
Visual only, they are are meant to be used as subcomponents of custom entities that handle the logic and gameplay.


Quote Originally Posted by Daikrys View Post
for me as a gamedesigner with limited programming skills it would be nice to have a big amount of samples shipped with the engine
samples with typical game scenes are fine (like the Asphyre spriteengine samples, they helped me alot)
do you plan to release samples that show how to use the features in a typical game environment?
True, examples would be a very important thing to have, I will be sure to release enough examples to explain how to use most of the features