View Poll Results: Are you interested in the Sushi Quest engine?

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  • Yes, and I would pay for a license

    3 12.50%
  • Yes, but only if free

    11 45.83%
  • Yes, other option (explain)

    5 20.83%
  • Not interested

    5 20.83%
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Thread: My game engine

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  1. #1
    Will is more likely looking for a template

    as Relfos said coding the engine for a specific game or genre would cause hugh limits to the engine itself
    but a good engine provide that all core programming is done and you can immediately start to code the game mechanics

    for me as a gamedesigner with limited programming skills it would be nice to have a big amount of samples shipped with the engine
    samples with typical game scenes are fine (like the Asphyre spriteengine samples, they helped me alot)
    do you plan to release samples that show how to use the features in a typical game environment?

  2. #2
    Quote Originally Posted by pstudio View Post
    That is indeed an impressive list.
    Would you care to elaborate on entity management? Are entities full objects in a game world with physics, logic and graphical representation or is it only graphical? In my book a game framework first becomes a game engine when it has a system in place to easily and quickly create objects in the game world.
    Visual only, they are are meant to be used as subcomponents of custom entities that handle the logic and gameplay.


    Quote Originally Posted by Daikrys View Post
    for me as a gamedesigner with limited programming skills it would be nice to have a big amount of samples shipped with the engine
    samples with typical game scenes are fine (like the Asphyre spriteengine samples, they helped me alot)
    do you plan to release samples that show how to use the features in a typical game environment?
    True, examples would be a very important thing to have, I will be sure to release enough examples to explain how to use most of the features

  3. #3
    Co-Founder / PGD Elder WILL's Avatar
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    Unfortunately I'm not interested in a 3rd party framework. I'd much prefer to code that myself for performance. I was interested in a game engine with the features shown from your Sushi Quest video trailers. I'd even pay double what you are proposing.

    So I'd change my vote from Yes to a... not interested for the framework, but for a working game engine that I can modify a big yes.


    As for what actually interested me about your proposal...

    For me the restriction of working game mechanics in an engine isn't an issue because that's the type/genre of game that I want to make, not a limitation in this case. Should I want to change something I'd like the option to modify code that allows me to do something different, but I want something in place I can work with not a clean slate. I know I can code everything if I want to, but I'd like to be able to just design a game for a change. So I was interested in some of the code that you did that I might be able to leverage for a 3D extended journey into the world of the Grand wizard Garland.

    I think I'll focus my efforts on the first one for now though.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  4. #4
    Big list .... Too many features... Great work...
    Do you have plans to add some basic video support?

    Well when it come to us free

  5. #5
    Quote Originally Posted by azrael11 View Post
    Big list .... Too many features... Great work...
    Do you have plans to add some basic video support?

    Well when it come to us free
    There is already basic video support, including using video for textures, but right now only for Windows, I'm looking for a better solution that would work on other platforms, including iOS. About releasing it for free, it would be an option if I found enough people interested in fixing some of the current problems and extending the engine with new features.

    Quote Originally Posted by WILL View Post
    So I'd change my vote from Yes to a... not interested for the framework, but for a working game engine that I can modify a big yes.
    What if the framework included a example of a small game that you could extend?
    Sushi Quest code is about 4000 lines of code, but most of it is just coding of the different entities logic (like bombs that explode when they touch fire, barrels that move in the water, etc)
    Also, this engine is fine tuned for performance, when I first ported it to iOS, the game runned at 12fps, I spent a week optimizing the engine (things like removing all allocations
    except when really needed, and lots of openGLtricks). and now it runs at almost 60fps without fullscreen antialiasing (with it on it runs at about 30fps)

  6. #6
    PGDCE Developer Carver413's Avatar
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    About releasing it for free, it would be an option if I found enough people interested in fixing some of the current problems and extending the engine with new features.
    I would be very interest in something like this where those that use it give something back. we would all benefit form such a project. so many engines end up in the bit can because they don't have a community to support them. and as we all know the pascal gaming community isn't getting any bigger. perhaps if we all spent a little time working in the same direction instead of everyone doing there own thing. we could show the rest of the world that pascal is not dead and that it can hold its own in the gaming world. when was the last time you saw anyone asking for help on gamedev for a pascal game. even python is doing better and that is really pathetic.

  7. #7
    Quote Originally Posted by Relfos View Post
    There is already basic video support, including using video for textures, but right now only for Windows, I'm looking for a better solution that would work on other platforms, including iOS. About releasing it for free, it would be an option if I found enough people interested in fixing some of the current problems and extending the engine with new features.
    I think that you asked for a good community support... that is the only that matters... Only good community keeps the project alive... I am already inside In Reflios Ngine Community....
    About programming to little time to spent but i hope this end soon so i have more time to spent in pascal and your engine....
    I see a new and strong community here.....

  8. #8
    PGD Staff / News Reporter phibermon's Avatar
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    Impressive feature list! I look forward to seeing what you decide upon for release terms
    When the moon hits your eye like a big pizza pie - that's an extinction level impact event.

  9. #9
    Co-Founder / PGD Elder WILL's Avatar
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    Quote Originally Posted by Relfos View Post
    What if the framework included a example of a small game that you could extend?
    Hmm... well that's a possibility I might consider. Perhaps if you were to throw in add-on units that I could use to get some basic behaviors that you could get in a top-down platformer to work with and modify. Essentially if it was a more flexible version of something that resembled a Sushi Quest engine, then I might go for it for say a sequel to Garland's Quest. (Name similarity is a strange coincidence. )

    What I would do, besides calling it Garland's Journey not Garland's Quest 2 , is have Garland walk as he does in the first, has his staff which would give him different things he could do than the scrolls and he'd have similar puzzles to that of Garland's Quest that help him carry on from level to level until he reached his new enemy with a different plot. It would be in 3D as SQ is, but act just like GQ with my own enhancements. This is what I'd have in mind for your "engine" if you were to offer something that would match my requirements for what I'm looking for.

    For those that are unfamiliar to my Garland's Quest project you can read past thread posts here.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  10. #10
    Nice, I will this month try to finish some demos (including simple games that could be extended) to teach how to use the many features of the engine.
    Also right now I'm very inclined to setup a website for the engine, release the whole engine for free, and setup a donation button (and I will use the donations to make the engine better, probably paying for someone to help in the Android port)
    Another idea I have is to add a "bounty" page, so that people (and even myself) can ask for new features (or bug fixes), and offer a small price for it.

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