it looks pretty cool...
Thank you. Most of the guys I showed the prototype to at BIGJAM really like the graphic style.
Because I want to keep you up-to-date with the development process as soon as it happens, here is what I have planned for the different type of buildings:
- Power generator (provides energy)
- House (for your citizens)
- Lumberjack (chops wood)
- Crystal mines (mines crystal from crystal sky islands)
- Alchemy tower
The upgrading doesn't work like it does in similar games, you don't just click on the button to upgrade a building, you have to combine the different resources (wood, gold, crystal) and drag it to the building. Once the alchemy tower is built, you are also able to burn and smelt items and make potions out of it.
Freeze Development | Elysion Game Framework | Twitter: @Stoney_FD
Check out my new book: Irrlicht 1.7.1 Realtime 3D Engine Beginner's Guide (It's C++ flavored though)
Programmer: A device for converting coffein into software.
It seems very nice!!!
It would be nice to see a video of it running!
For sure I will follow your dev diary when it starts! =)
Cezar Wagenheimer from Green Sauce Games
Programmer of Druids - Battle of Magic, Abra Academy, Abra Academy - Returning Cast, Rabbit Jump, Dreams of a Geisha and Heroes from the Past: Joan of Arc
Wagenheimer's Game Development Blog
The official development blog started: http://www.freeze-dev.com/blog/announcing-wolkenwelt/
There is a new screenshot of the current debug build, there are just a few minor changes though:
Here is my daily to-do list:
What did I do today?
Graphics
Updated the grass island texture
Updated the button textures
Updated the background image
Engine stuff
CSS3-like drop shadow for rectangles
Rectangles can be nodes now and be easily added to the scene
Implemented rounded rectangles and gradient rectangles as classes
Things to do tomorrow
Create house graphics
Create Wolkenwelt homepage
Make a nice screenshot for #ScreenshotSaturday
Edit: I'll do a video of the game on Sunday.
Last edited by Stoney; 02-09-2011 at 09:02 PM.
Freeze Development | Elysion Game Framework | Twitter: @Stoney_FD
Check out my new book: Irrlicht 1.7.1 Realtime 3D Engine Beginner's Guide (It's C++ flavored though)
Programmer: A device for converting coffein into software.
Looking good mate
cheers,
Paul
Games:
Seafox
Pages:
Syntax Error Software
itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
I posted a video about the current development build on Youtube. You can build houses now:
Freeze Development | Elysion Game Framework | Twitter: @Stoney_FD
Check out my new book: Irrlicht 1.7.1 Realtime 3D Engine Beginner's Guide (It's C++ flavored though)
Programmer: A device for converting coffein into software.
I've decided to enter Wolkenwelt in the October Challenge (a challenge by the Ludum Dare organisators where you have to create a game, take it to the market and earn at least 1$). The official pre-order date for Wolkenwelt is October 21th and here is a new screenshot:
Freeze Development | Elysion Game Framework | Twitter: @Stoney_FD
Check out my new book: Irrlicht 1.7.1 Realtime 3D Engine Beginner's Guide (It's C++ flavored though)
Programmer: A device for converting coffein into software.
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