Originally Posted by
Andru
That is ridiculous... really, if you just can't remove only one function(cpDrawSpace) of rendering via ZenGL(or just use latest svn revision from chipmunk-pascal with adding your own rendering functions), then I don't know... how are you planing to develop something using Pascal, world of which is far from "easy way to develop" in some cases? O_o At the end of the week I can spend some time for improving chipmunk-pascal and trying to port demos which I have to Linux/MacOS X(these demos use only OpenGL and GLUT, but now works only on Windows), but I don't think it will help you a lot... because if you want to develop something with non-Pascal libraries - you should understand C/C++ and be prepared for learning C/C++ demos. Just waiting for someone help, when almost everything is ready(bindings, simple demo) - luxury which other developers have no in other cases.
Maybe I'm too rude, if so - excuse me, but text above is true.
Bookmarks