I have been working a bit on game physics lately, especially on ragdoll physics, with lots of constraints. I have tried to make it work myself, and it isn't too bad... but it took some time.

I have to ask me if I can save time by using a physics engine, but it is kind of hard to pick one. Some have FPC interfaces, like Chipmunk Physics, but I don't see any demos, at least not any without a lot of additional dependencies. Pappe seems not to be Mac compatible. Etc. The amount of work before I can see if an engine is anywhere near what I need mustn't be too big.

Any suggestions for portable, Mac compatible physics engines with FPC interfaces (or, even better, written in FPC) without lots of dependencies and decent demos - in FPC?